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===Heavy Infantry=== *'''Joan of Arc/2.0:''' PanOβs Recreation and obvious Lieutenant. Joan comes in two flavors, a heavier, more support one, with +1 SWC, and a lighter, faster Spitfire option (which also has +1 SWC, albeit eats 2, so it becomes 1 SWC spent). Inspiring Leadership gives her the ability to make the few Irregular units (remember WarCors and Tech-Bees?) into cheap extra Orders. Can equally well shoot or cut down her opposition. **Fireteams: Joan of Arc can join Knights Hospitallers in a Core (Crusader Link) with wildcards, and is a wildcard herself for Duo-purposes. *'''Knight of Justice:''' The replacements for Father-Knights. Heavily armored beatsticks/fireteam leads. Bost a variety of profiles, including but not limited to a surprisingly potent BTS 9 hacker, a BS 14 missile launcher, and a (slightly) forward deployed missile launcher. *'''Knights Hospitaller:''' The biggest Military Order and one of the most versatile PanO HI, at least in the fluff. Hospitallers are ORCs with better CC, WIP, and BTS, offset by a frenzy discount. Unlike ORCs, they don't play with the other kids, and suffer from something of a death of useful profiles with which to actually fill out a fireteam. A full Hospitaller core is quite expensive and has no skills to boost order efficiency, so it may behoove you to consider running them as solo pieces, or in a Duo to suppress their Frenzy skill. Or just take Teutons. **'''Father-Officer Gabriele De Fersen:''' The last Templar, De Fersen is a very valid multiple-purpose HI character. Armed with a Spitfire and a Hacking Device with the coveted Trinity (read 'murder') upgrade, this guy is ready to inflict pain and grab objectives. Still one of the best PanO hackers. The downside is he costs and arm and a leg and is vulnerable to KHD. In-sectorial, he also feels the lack of a decent option to extend a repeater network. While he has the mojo to walk up the board and fry script kiddies hiding behind walls, you'll have to work in order to make him the defensive asset a strong hacker usually is. **Fireteams: Core, Duo and Haris. They can take one Order Sergeant with them, and form the Crosader Core with Joan. *'''Knights of Santiago:''' The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Stealth lets him creep up the board between repeater, as long as he's not doing it under fire. Frenzy ''can'' be a boon for him, since it gives him an extra move once it triggers to become Impetuous, and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. A fun new profile is the Hacker with Combat Jump, who trades the nanopulsar and grenades for a Boarding Shotgun, D-charges, and Shock mines, plus the ability to combat jump. Still only PH 13, but it takes two wounds to stop his rampage if he makes it to ground. **Fireteams: These guys are wildcards, except the Combat Jump profile. *'''Knights of the Holy Sepulchre:''' The Holoprojector knight. Holy Sepulchre makes for a decent solo rambo. However there's another use for him: Chain of Command! Less useful in the age of holomasked backfield Knight Commanders, but remember that CoC is a Specialist profile, which makes good use of his high WIP. The Holoprojector is an incredibly potent technical piece, giving him the ability to play deception games that are rare in Military orders (and even all of PanO), gain surprise attack mods, safely walk through hacking areas in a Marker State, eek out a tiny bit of free movement in the States Phase if unobserved, and more. Stealth and Veteran combine to make him extraordinarily resistant to conventional hackers - he is immune to Oblivion thanks to Veteran negating the Isolated state, and BTS 9 makes him extremely resistant to the Damage 13 carbonite. However, a Sepulchre is only slightly cheaper than a TAG, lacks the Tactical Awareness skill, and is only marginally more durable than most heavy infantry. *'''Motorized Knights of Montesa:''' The first biker HI, making Yu Jing forever salty. Montesa are fast, durable and killy, though they have "low" BS 13 and only pack Multi Rifles or BSG, making them feel a little undergunned. Mimetism outsets their inability to take Cover. '''Practically auto-include in ITS 13: You can now deploy him without Impetuous in return for giving him the ability to benefit from cover, even while on a bike!''' *'''Padre-Inquisitor Mendoza:''' *'''Teutonic Knights:''' The quick and the dead. Perhaps the definitive unit for current Military Orders, and the sole reason most MO lists still have at least ''some'' Heavy Infantry. Impetuous discounts and cheap weapons like shotguns and submachine guns mean every profile is dirt cheap for a Heavy Infantry, with exactly what is required to do the job and little else. Usually that job is violence within 8". Notably, the Spitfire NCO profile gives a Teuton fireteam a bit more reach, and provides a potent outlet for the LT orders from a Knight Commander. This is a vital piece of order efficiency in military orders, where you will often struggle to reach the 15-trooper cap. A Fireteam with an NCO, a specialist, and one other Teuton of your choice is a very efficient assault piece, which is also capable of scoring. They lack cubes, meaning your abysmal doctors are slightly more likely to kill them, but they can close into melee range with an Avatar without fearing anything (except the MULTI HMG). Their major downside is being AVA 3, most likely because we live in a fallen world. This is the fly in the ointment of what is otherwise a surprisingly effective ARO setup - their panzerfausts can reach out and touch you at least once, which is often all it takes with AP + EXP ammo - as they loose the +1 B bonus as soon as any one of them goes down. **Fireteams: They can form a Military Orders fireteam, or join one with Crosiers. Given their speed, they will usually be in a pure three-man Haris fireteam.
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