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===Medium Infantry=== *'''Crushers, Special Naval Demolition Team:''' Truly part of the demolition team, this unit's profiles all carry multiple ways to isolate or destroy those heavier targets. They get added survivability with Mimetism (3) and No Wound Incapacitation, and all are Forward Observers. Use the Forward Deployment (+8") profiles for button pushing and the Parachutist/Combat Jumping profile to get the sweet flank on that TAG. *'''Epsilon Unit:''' A straightforward, anti-Mimetism gunfighter. Use the Multi Sniper to outrange and pick off the pesky Warband units, or burst down the harder-to-hit targets with the HMG. The HMG and SMR profiles can be put into Suppressive Fire at the start of the match if going second for some added defense. *'''Saladin, Naval Liason Officer:''' Saladin has one purpose and he does it well by being a WIP 16 Strategos L1 Lieutenant. No Wound Incapacitation ensures he can take a hit, and the repeater enables some cheeky hacking by your friendly Cyberghost. Utilize Cho's and the Tian Gou's Holomask to turn this obvious LT into a guessing game. ====Mercenaries==== *'''Chaksa Longarms:''' Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longarms get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
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