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Kaldor Draigo
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==Tabletop== In lab tests conducted on /tg/, Kaldor Draigo loses to [[Abaddon]] the Despoiler [http://www.youtube.com/watch?v=rX7wtNOkuHo roughly 73.5% of the time]. But then again Abaddon is meant to be a high-cost, point-sink, cc-beatstick who doesn't have arms or do anything to boost his own army... ===6th Edition=== Like Abaddon, Kaldor's amazing super awesome blade of Mary Sue has been reduced to AP3, but Abaddon was important enough to get FAQ'd back to AP2! This means anything, ANYTHING, with 2+ save will survive combat with Draigo. Even a [[Tau|weaboo space communist]] wearing iridium armor. Or a Meganob. Or a Captain in artificer armor...if you ignore that Draigo's weapon has the Force special rule, which can cause Instant Death in compensation (which is fine and dandy until he gets challenged by a Phoenix Lord). AP3 admittedly is somewhat of a blow, but this is compensated for against more dangerous foes with its latent abilities and his own 3++ save. That or just charge a Chaos Lord in Terminator armour with <s>Bloodfeeder</s> '''THE MURDER SWORD''' or the Axe of Blind Fury. Naw, the Lord would have to fail a single save to get mindraped. ===7th edition=== While Draigo's beloved Titansword got upped back to AP2, he himself became far more expensive as a tool, as he is now relegated to the Lords of War Slot -- where Superheavies live -- for a heaping 245 Points. This means that he can't be accessed by himself, he needs someone else in the HQ slot to unlock him. Unless you're running unbound, the system used exclusively by [[This Guy]]'s fluff games and [[That Guy]]'s absolute cheesiness. Actually the former sounds kind awesome, to represent a battle where the GK's command structure has been slain but then Draigo pops out of the Warp with a nose full of warp dust. He still has his insane 2+/3++ save thanks to his Termie Armor and singular Storm Shield. His Force blade is still S+3 with AP2 Master-Crafted, with the ability to re-roll to-wound against Daemons when he uses Force. That said, Force is now deniable, thus you should expect that they will, and in force. Aside from that, he has Banishment (which weakens Daemons' invuls), Hammerhand (Upping him to an S9 murder machine), Gate of Infinity (For sudden Deep-Strikes anywhere), and Purge Soul (To make a sudden hit). This solves one of the reason he was hated: the utter ability to roll whatever you wanted. Without Biomancy or Telepathy, he's no longer invincible. As a commander, he is now not very worthwhile, with the removal of Grand Strategy and his Warlord Trait now giving him Hatred (Daemons) and an easier time casting Banishment and...that's it. He can no longer make Paladins troops either, so now you've lost more reason to take them over a cheaper ML3 Librarian with both the Domina Liber Daemonica and a Warlord Trait to give him SIX FUCKING POWERS IN SANCTIC. Quite frankly, he's only useful as the mother of all beatsticks. ===8th edition=== Draigo's sword became S+4 AP-4, and does a flat 3 damage now in the place of Instant Death (Seriously, can someone just give this to [[Castellan_Crowe|Crowe]]? The guy needs a break.). Also, he gives himself and all Grey Knight units within 6" of him the ability to re-roll failed misses in shooting and close combat (it hasn't been updated YET to ALL misses so -1 to hit modifiers still hurt). Additionally, his Bane of Evil aura grants Grey Knights within 6" to re-roll their damage rolls against Daemons in the fight phase (nice, considering all Nemesis Force weapons comes with D3 damage except the Daemonhammer). He still has his 2+/3++ thanks to his Terminator Armour and Storm Shield. His warlord trait, Daemon Slayer, is still heavily situational at best (read: useless). Basically, he's now not totally useless if he's not in close combat.
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