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==D&D 3.5== Third Edition's version of the Knight was introduced in ''Player's Handbook II'' and [http://archive.wizards.com/default.asp?x=dnd/ex/20060501a&page=2 released for free as part of the book's preview]. They have a high base attack bonus and roll D12s for HP. Their abilities are purely related to taking hits and forcing a single target to hit them, similar in concept to a 4E tank class, but with significantly less versatility in terms of providing damage output, boosting allies or disrupting the flow of the fight to suit his party. Probably one of the weaker classes as too much of its abilities are focused on being a punching bag of HP instead of an actual tank that is hard to hurt and lacks the ability to fuck things over, if you're familiar with how Marking a target works in 4E, its based off this guy, but at least in 4E you have penalties other than the -2 to hit to control your opponent. Like paladins this class has a code of conduct. Unlike paladins, the consequences of breaking this code of conduct last a day tops (directly anyways, who knows what larger setbacks it might result in). The code of conduct consists of what they consider a "fair play". Part of the code of conduct is not dealing lethal damage to helpless foes. By the way, some creatures are immune to non-lethal damage. Knight is [[Tier System|tier 5]]. Their one task, tanking, is theoretically useful but they aren't that good at it and simply unable to try against most threats. Outside that they aren't very useful. '''TL;DR''' A bunch of Hit Points that prototyped the tank class mechanics of 4E that lacks any choice beyond taking it in the gut. Avoid and just refluff a paladin as an atheist. {{D&D3-Classes}} {{D&D3e-Variant Classes}}
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