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==Unit== <b>Designation:</b> Unit 04<br> <b>Primary Color:</b> Dull Black <br> <b>Secondary Color:</b> Dark Grey <br> <b>Eva Career:</b> Prototype<br> <b>Rank:</b> 5<br> <b>Description:</b><br> ===Characteristics=== {| border="1" ! Characteristic !! Total !! Pilot !! Points !! Eva !! Misc |- | Weapon Skill (WS) || 25 || 25|| -- || +10 || -10 |- | Ballistic Skill (BS) || 60 || 50 || -- || +10 || -- |- | Strength (St) || 50 || -- || -- || 45 || +5 |- | Toughness (To) || 50 || -- || -- || 45 || +5 |- | Agility (Ag) || 45 || 35 || -- || +10 || -- |- | Intelligence (In) || 30 || 30 || -- || -- || -- |- | Perception (Pe) || 30 || 30 || -- || -- || -- |- | Willpower (WP) || 50 || 50 || -- || -- || -- |- | Fellowship (Fe) || 26 || 26 || -- || -- || -- |- | Synch Ratio (SR) || 45 || 35 || -- || +10 || -- |- |} <b>Wounds:</b> 15+ TBx5 = 15+ 5x5 = 40<br> <b>Movement Speeds:</b> (AB)/x2/x3/x6<br> <b>Berserk Points:</b> --<br> <b>Feedback Threshold:</b>3<br> ===Distinguishing Features=== True Grit: Roll twice for blood loss, half damage from crits. <br> Multiple Arms: Gains the Ambidexterity and Independent Targeting talents. Must have at least Two arm areas. When half of those areas are crippled or worse, the creature loses the benefits of this trait.<br> Darksight: A creature with this Trait sees normally even in areas of total darkness and never takes a penalty for fighting in areas of dim or no lighting.<br> Negative Features<br> -5 WS<br> -5 WS<br> ===Talents and Traits=== <b>Battery Life:</b> Aesir have 5 rounds of battery life once disconnected from their Umbilical (by called shot or Blast)<br> <b>From Beyond:</b> Immune to Fear, Pinning, Identity Damage, or AT Powers to control, cloud, or delude its mind<br> <b>Improved Natural Weapons:</b> Natural weapons become 1d10 + SB I, Pen 0<br> <b>Letter-Type Equipment:</b> An Aesir may equip one set of Letter-Type Gear.<br> <b>Light of the Soul (1):</b> Aesir possess 1 Layer and may use 1 AT Power a round.<br> <b>Lobotomized Monster:</b> Aesir may only be moved by a synched pilot. If the player spends a Fate point, an inert Aesir acts of its own accord for a scene (GM control).<br> <b>Undying:</b> Aesir can survive in a vacuum, and are immune to mere disease and toxin (not that Angels are 'mere' anything)<br> <b>Unnatural Speed (x2):</b> Double move speeds<br> <b>Hit Locations:</b> 1 head, 2 RArm, 3 LArm, 4-6 Body, 7-8 RLeg, 9-0 LLe<br> <b>Ambidexterity:</b> You do not need 2 DoS to gain the benefits of a Two-Weapon Attack.<br> <b>Independent Targeting:</b> When making a Two-Weapon Attack you may choose to hit independent targets, in this case declare your targets and roll to attack twice, once for the primary weapon and once for the secondary weapon. The secondary weapon roll suffers a -20 penalty unless the character has Ambidexterity. Resolve the attacks as normal, however if a target is hit by both weapons, the second weapon to hit deals no additional damage, but instead adds its attack relevant tags to the attack. <b>Rank 1:</b> TESTBED Effect: A Prototype Unit gains 1 additional Requisition Point per Rank. NEW FEATURES - Darksight Effect: The Evangelion gains an additional positive distinguishing feature or loses a negative one. <b>Rank 2:</b> NEW FEATURES - Deep Field<br> Effect: A creature with this trait adds 20dm to its Neutralization Range.<br> Overclock<br> Effect: You may spend a fate point to take an additional half action or reaction. This may be an action you have already taken this turn. <b>Rank 3:</b> BLEEDING EDGE<br> Effect: You may requisition weapons and upgrades that require technology that the base does not possess. When requisitioning weapons and upgrades that do not require an unresearched technology, it costs 1 fewer Requisition Points, to a minimum of 1.<br> NEW FEATURES - Heightened Senses - Sight<br> Effect: +10 to Sight based checks. <b>Rank 4:</b> HYBRID TECHNOLOGY<br> Effect: The Evangelion may be equipped with two different Letter-Type Equipments simultaneously. It uses the higher Armor value of the two, and any penalties shared by both do not stack.<br> NEW FEATURES - Bulging Biceps<br> Effect: Removes bracing requirement for heavy weapons. <b>Rank 5:</b> OVERDRIVE<br> Effect: When you use Overclock, any tests you would make as part of a Combat Action are considered to have rolled a 1.<br> NEW FEATURES - Natural Armor<br> Effect: Adds Armor equal to Rank. ===Loadout=== Requisition Points: 23/24 ARMORED SUIT Cost: 1 Armor: 5 (All) Effect: You take half damage from a Plug Breach. B-TYPE EQUIPMENT Cost: 0 Machine: TL Effect: B-Type Grants Two Shoulder Pylons. G-TYPE EQUIPMENT Cost: 1 Machine: TL - 1 Effect: Double your Range. You may take a half-aim as a reaction. You have one Shoulder Pylon. 2 Basic Assault 1d10+5+TL I Pen 1+TL<br> Rng 180 S/3/5 Clip 30, Rld 1<br> (1) Red-Dot Laser Sight A ranged weapon with this trait gains a +10 bonus to Ballistic Skill when firing on single fire mode.<br> (Commission) Signum Link<br> A ranged weapon with this trait may gain the benefits of gang-up and double team. If you attack a target in a round, you count for calculating the gang up bonus until the beginning of your next turn. 4 (Base 2, 1 tech, 1 Upgrade) Basic Riot 1d10+5+TL E Pen 1+TL Scatter<br> Rng 090 S/-/- Clip 10, Rld 1<br> (1) POSITRON The Weapon doubles its range and gains the AT Breach 1 trait. It deals E damage. Requires Positron Training. (Commission) Integrated<br> Integrated You do not use your hands to fire this weapon. Integrated weapons take up space in the unit's shoulder pylons. A Pistol or Basic weapon takes up one pylon, and a Heavy weapon takes up two. <br> (Commission) Signum Link<br> A ranged weapon with this trait may gain the benefits of gang-up and double team. If you attack a target in a round, you count for calculating the gang up bonus until the beginning of your next turn.<br> (1) Red-Dot Laser Sight A ranged weapon with this trait gains a +10 bonus to Ballistic Skill when firing on single fire mode.<br> (4, Base 2, Upgrade 1, Tech 1) Basic Sniper 1d10+5+TL I Pen 1+TL Accurate<br> Rng 360 S/-/- Clip 10, Rld 1<br> Rail, Signum Link, Red Dot Laser Sight ABLATIVE ARMOR<br> Cost: 2<br> Effect: The first time the Evangelion would take critical damage, it is ignored. If the damage occurs to all body areas, only the body does not take damage. FOREARM FINS Cost: 1 Effect: You effectively gain two more shoulder pylons, located on the Evangelion's arms. ===A.T.=== {| border="1" ! Synch Ratio !! Effect |- | SR 0 || You are unable to pilot an Evangelion. If you were synchronized with an Evangelion, it shuts down. |- | SR 1-30 || You can maintain a Synch Ratio capable of moving an Evangelion, but just barely. You may only take a single Half Action each round and may never use Reaction Actions. Your Feedback Threshold increases by 2. |- | SR 31-70 || Evangelion operates normally. |- | SR 71-100 || If you spend a fate point to reroll a test you may use your SR in place of the original characteristic. Your Feedback Threshold decreases by 2. |- | SR 101-150 || You take 10 points of Identity Damage at the beginning of your every turn. Your Feedback Threshold is considered 0. Once per round, when making a characteristic or skill test, the pilot may make an SR roll instead. |- | SR 151-200 || As above, but you take 15 points of Identity Damage at the beginning of your every turn. At the beginning of your every turn you gain a temporary Fate point that must be spent before the beginning of your next turn. Unspent Fate is lost. The pilot suffers Critical Wounds equal to one half of the Evangelion's. |- | SR 201+ || As above, but you take 20 points of Identity Damage at the beginning of your every turn. You Berserk. If your SR drops under 201, the benefits of Berserk are suppressed until your SR once again exceeds 200 or it ends, whichever comes first. |- |}
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