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Last Stand - Necron Overlord
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== Builds == Fashion dictates that the best build is a fabulous solid gold immortal robot with light effects of your choice from the army painter. <b>Build 1: Literally Death Incarnate</b> - Voidreaper, Diadem of the Nemesor, Glyph of Living Metal, Glyph of the Implacable, Glyph of the Reclaimer, Raiment of the Tesseract '''Available by:''' Level 7 (yup) OK, so. Do you want to never die while killing everything? This is how you never die while killing everything. Sporting a ridiculous 260 armor, 190 health, and 6.5 base health regen, you can take an immense beating before you even factor in your abilities. Voidreaper means you can ignore knockback and suppression, and will absolutely annihilate any hard target up close - you'll one shot Marines and Ogryns, 3 shot wave serpents(You mean fire prisms?), and on Anvil, Entropic Strike + 7 blows will destroy a full health Battlewagon. You are the bane of anything that would seem to be a problem target. Oh, but what's that? No crowd control? '''Wrong.''' Immortal Reclamation gives you a RIDICULOUS amount of health regen, and does very very respectable damage - it's like the Hive Tyrant's Poison Cysts or 3-4 layers of teleport fire from the Sorcerer. Turn that sucker on and watch all the squishy targets in a wave evaporate. And if crazy health, armor, regen, single and multi target damage aren't enough, you've got the Tesseract, which lets you shut down enormous chunks of the battlefield at a time. The only mild downside to this build is energy management, but if you budget a wee bit then by Level 7, a team of three Overlords can trivially clear Anvil and at least make it to 20 on BC with ease. <b>Build 2: God of Cycle of life, Trolls, and Dainty tea cups</b> - Voidreaper, Diadem of the Reanimation, Phylactery, Glyph of the Implacable, Glyph of the Reclaimer, Raiment of Resurrection '''Available by:''' Level 14 Any respectable melee build has Voidreaper just because. While its ability sucks (seems more for those who aren't playing NL, for some reason) you just can't top it. If you throw in your impressive hat you can charge into a horde no matter how large, drop down to one knee, and watch as you just kill half of the map, or at least anything in your area. What's that? You're doing Anvil? You can literally hold a side by yourself no matter what spawns. Your 'reaper means you can easily stroll up to any group or target of your choice without issue. If you somehow have enemies still up afterwards you open to doorway to the Dead Zone, then just finish them off with a few swipes. Tanks and Heavy Infantry? Just hit them with your 'reaper until they die. Your teammates are scrub-tier? Just throw an orb on their dead bodies and let it do the work for you. What about that energy issue 'Crons suffer from? Well your Phylactery has that covered even if, for some reason, you drop to 0 health you're instead brought back with a huge armor bonus, full health and energy meaning you can drain a horde until your hamster ball is back. That still isn't enough and you're dying to something? Well provided your teammates aren't idiots you can live forever, because what self-respecting Necron doesn't have Reanimation Protocols? In about the same time it takes for someone to stand next to you and pick you up, you're standing again and most likely with your hamster ball ready again. I would highly warn against using this build in BC just because the orb ability should make you primary target to let you kill and keep down your enemies, the phylactery means that even if you kill him once he will have energy for a second orb, the hat will make sure that you need to kill him last or risk him standing back up mid fight with another hero, and the 'reaper means that you can not interrupt him easily and stop him from picking some one else up. <b>Build 3: #1 Stunna</b> - Doomsday Edge, Diadem of the Nemesor, Phylactery, Glyph of the Implacable, Glyph of Living Metal, Raiment of the Tesseract '''Available by:''' Level 14 (lvl 5 w/o Phylactery) Is it that savage new metal cape or that 10 foot scythe that just keeps people looking? Neither its your super sweet stuna build! Thats right why risk dying when you can just make you enemies stare at you mindlessly as you slaughter them in droves. The Doomsday Edges extra energy lets you utilize Pitiless Strike with reckless abandon stunning anything and everything all the time and if used immediately after you swing it will reset you swing timer and do a great burst of damage to anything. If you do run low on energy just run in the thickest part of the fray let that sweet Phylactery re-up you life and energy. But what happens when you get in real trouble and that second life just isn't enough? Bust out your stuna shades and drop that Tesseract my friend... you earned it. Wave 16 and 20 giving you problems in BC? Throw a preemptive Tesseract at your clones and go to town while they admire you amazing skills and when it wears off just hit em with a Pitiless Strike and keep them wondering "How can this Necron be so amazing?". Alternative: Swap out the Glyph of Implacable for Gift of the Wraith. You become way more squishy but can potentially up that DPS with more Pitiless Strikes. Since you will be triggering Phylactery more often you should be able to use PS every time it is off cool down just remember you're no longer an uber tank monster and let to smashing continue. <b>Build 4: Immortal Nuker</b> - Weapon of choice, Diadem of the Nemesor, Glyph of Living Metal, Glyph of the Implacable, Phylactery, Raiment of the Nightbringer '''Available by:''' Level 20 One of the easier builds to challenge the Voidreaper/Reclaimer combo, this build is nice because it is SUPER tanky and puts out good damage regardless of weapon because of the Nightbringer - the basic strat is to just facetank a wave while pewpewing or meleeing in between charges of the Nightbringer, which will demolish anything that's left. Super strong on Anvil, and even good on BC because the Nightbringer does a number on clones. Best weapons to look at are probably Warscythe of the Phalanx for extreme tanking and AoE damage, Voidreaper for mobility and single-target damage, or Staff of the Phaeron for a nice hybrid build with a lot of shooting, yet still having tanking and an answer for swarms at your feet. <b>Build 5: And Now For Something Completely Different </b> - Lance of Annihilation, Tachyon Diadem, Glyph of the Star Gods, Glyph of the Tireless Harvest, Glyph of Living Metal, Raiment of the Tesseract '''Available by:''' Level 18 What's this? NOT a tanky build? You're goddamn right it isn't. Ladies and gentlemen, welcome to the Gauss Wizard. Welcome to the rave laser party. So, in essence, this build is a way of making the best of the Lance of Annihilation. You know how the main drawback to the Lance is its piss-poor RoF and its expensive and slow laser blast? Yeah, we fix that here. Thing is, with Glyph of the Tireless Harvest, Tachyon Arrow recharges INSTANTLY, and with Glyph of the Star Gods the activation windup is long enough that you actually regenerate the 5 energy cost as it fires, which means you can indefinitely spam Tachyon Arrows, which means your RoF is now much faster with a solid long range weapon that doesn't need line of sight. This also incidentally semi-fixes Tachyon Arrows, as when you constantly spit them out it doesn't matter so much if they're a bit shit. Your Annihilation laser lance rave party blast recharges faster. You've got more frequent Tesseracts to pin enemies in place for your lasers. Also don't worry, shit probably won't go south, because you've got the constant and soothing healing of Glyph of Living Metal to keep you in it. This build is WAY less tanky than virtually any other build, sporting an astoundingly shit 190 health and 115 armor, but you make up for it by being so damn FUN to play. You'll always be casting something, controlling the battlefield, and pew-pewing your way to victory. This build actually also fares decently against clones, because firstly, Tesseract, and secondly, your clone won't spam Tachyon at you as fast as you can, which gives you the advantage in single-target damage. You'll also probably out(s)kill melee Necrons. <b>Build 6: Bane of All Melee Ever</b> - Warscythe of Extinction, Diadem of Reanimation, Glyph of the Reclaimer, Glyph of the Implacable, Glyph of the Star Gods, Raiment of the Nightbringer/Tesseract '''Available by:''' Level 16 (Level 20 with Nightbringer) Yo yo yo. I hear you like that broken-ass health drain. Wanna do it forever? Now you can. At 3.7 energy regen, you can truly keep Immortal Reclamation on all game if you so chose. You can LITERALLY park your ass in one corner of the map and against any melee wave in the game, just sit there and laugh as you eat all the damage they can deal while slowly sapping them all to death. This includes Wave 20 of Bloody Colosseum, as you can just sit in front of Araghast and laugh - even his levitation crush won't really move your health. The only thing that can kill you at ALL is ranged attackers and doing this in front of a single Dreadnaught, but yo, guess what? If they drop you, your ass pops back up after a couple minutes. And then you drop a Nightbringer on their heads. And then you laugh. <b>Build 7: Devotion to C'Tan</b> - Celestial Staff, Monolithic Diadem, Phylactery, Glyph of the Tireless Harvest, Glyph of Living Metal, Raiment of the Nightbringer '''Available by:''' Level 20 Here it is the all Nightbringer, all the time build. You do two thing: first you summon the Nightbringer, second you shoot things. Rinse. Repeat. Victory. Celestial Staff, Monolithic Diadem and Glyph of the Tireless Harvest combine to vastly reduce the cool down so you can use it multiple time a round. That's right you can summon the bad boy 2 or even 3 times in longer rounds. Once he's summoned just stand beneath him and let melee enemies get crushed while pew pewing to reset the Nightbringer. You have shit armor and are super squishy so don't get too bold but the regen and extra health from Glyph of living metal negate a lot of the damage you'll be seeing. If you get in trouble from ranged guys just kite them toward you big friend. Phylactery is more for when stuff goes south and not so much for the energy gain but the second life and extra armor is crucial for running away. Use Force Attack to get Rush of Battle between waves or when only one guy is left but you need the Nightbringer for the next wave like wave 15 so you can nuke your clones. <b>Build 8: Nightcrawler</b> - Doomsday Edge, Monolithic Diadem, Phase Shifter, Glyph of the Star Gods, Glyph of the Tireless Harvest, Raiment of the Tesseract '''Available by:''' Level 18 This build is as mobile as possible and offers amazingly fun melee AoE, at the cost of what Necrons are best known for - any semblance of tankiness whatsoever. Tireless Harvest drops Pitiless Strike's cooldown to several seconds, while Monolithic Diadem and Star Gods allow you to spam it as often as you please. Combine with Phase Shifter to wreak as much havoc as Nightcrawler in the opening scene of X2, blinking from one group to the next as you smash face and cause maximum disruption. You'll be wishing you had a fourth accessory slot, because at a base 100 health with no armor bonuses, you're as frail as a walking metal death machine can get. This build takes intense micro to stay alive, let alone excel at. A couple of Ork Shoota squads can wear you down if you're not paying attention, but if you play aggressively, this build is more survivable than it seems. Pitiless Strike's almost non-existent cooldown allows you to stunlock any infantry, and as an added bonus, it throws them back, interrupting melee swings in progress. You're extremely vulnerable to vehicles, but you can drop a Tesseract on anything you can't handle and let your teammates grind them down, while doing acceptable damage yourself. You can kite an Avatar or Great Unclean One with ease, and just like a tanky Overlord, you'll probably still be the last alive. Teleport across the map to lead enemies away, then zip back to raise your allies. Or if the enemy is clustered well, drop a Tesseract on them and blink over to resurrect under their noses! <b>Build 9: One Man Army</b> - Warscythe of Extinction, Diadem of Reanimation, Glyph of the Reclaimer, Phylactery, Glyph of Living Metal, Raiment of the Nightbringer '''Available by:''' Level 20 This build represents a versatile one man army with no major weakness except mobility. With 190 health 2x with phylactery, health regen and the ability to self revive, you can solo the entire game as long as one other teammate remains alive. Melee kill high value targets, Reclaimer kills mobs close by, Nightbringer nukes and you can also use Extinction to make a attack beam/wall as a ranged backup. This build will see you tanking everything and coming out on top, though self reviving on downs becomes pointless if you are the last one alive. Good micro is helpful to make the most out of you ability's and budget accordingly. Well played this will leave you teamates woundering how you can tank 400 damage while spamming Reclaimer against hoards with the occasional [[C'tan]] nukes and get back up after a down and do it all again. I have successfully soloed the last few waves with a teammate either hiding in a building or jet pack kiting. <b>Build 10: What is dead may never die</b> - Warscythe of the Phalanx, Diadem of Reanimation, Glyph of the Implacable, Phylactery, Glyph of Living Metal, Raiment of the Nightbringer '''Available by:''' Level 20 Have you ever wanted to go full tank enough so your response to being shot by an army is to simply laugh? And when your health gets to zero it resets to max? And when you finally die you simply get back up after a few seconds with your second health bar restored? This build is best exemplified by stats, as you will either be going choppy in mêlée or summoning the nightbringer as a nuke. 600 health, 6 times normal - 290 health x2 with Phylactery, 5 health regen and Phylactery restores every 30 seconds even if downed and self reviving. Only 33% of damage taken - 220 armour giving a 64% damage reduction, mêlée specials can reduce armour or ignore it though. High area of effect damage - In mêlée you can kill everything slowly. Area of effect kills swarms, armour piercing kills high value targets. Everything dies to you reliably but slowly, though you often need to footslog to enemies. Has pet Pokémon God as a nuke - The nightbringer is your nuke. It is best to stay in it to attract enemies to their doom. As this is your only ability, there is no energy management. You can self revive infinitely - This is both the most broken and potentially useless ability. As long as one other teammate is alive, you always get back up after a few seconds. While you being the tank often means you are the last to go down and are on medic duty, the overlord can solo later waves so long as one teammate keeps jet packing around the map hiding or tanking. If all 3 players make use of reanimation protocols, it is almost impossible for the whole to team to be down at the same time, making victory trivial. So there must be a downside right? - Wrong, this one man death machine kills everything in a slow but reliable manner. Its only problem is that on the BC map, your clone is almost impossible to kill. Even if you destroy its buffed health, it will simply get back up even if there are any enemies on the map. This combined with its nuke and armour piercing ability means it needs to be killed last on level 16 and 20, kiting is recommend as it footsloges slowly. Having a chaos heretic douple your clone leads to hilarious results, as it still retains its nuke and second health bar and gets the accompanying chaos buffs, leading to an invincible minion with 3 different health bars each 290 in size. {{Template:LastStand-Heroes}} [[Category:Necrons]]
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