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====Kastelan Class Battle-Automata==== [[File:Kastelan.jpg|200px|right|thumb|The Kastelan ready to [[Derp]] on command.]] In 40k we have the '''Kastelan''' which superficially looks similar to the Castellax, being a somewhat rounded, robotic, monstrous creature type with a shoulder mounted weapon and a pair of [[power fists]] that can be replaced with twin-linked [[Phosphor Blaster]]s, it is also the most common model you'll ever find for 'bots. Though these ones can replace the fists for moar guns. Unlike the 30k version they are less autonomous and operate under "Battle Protocols" which are determined by a specialist tech-priest called Datasmith, but if the priest ever goes missing then the robots just follow the most recent protocol issued to them, [[Derp|which can cause them to stand still and shoot, or to forget they have guns.]] Apparently, this was done because after the Heresy the Mechanicus came to the conclusion that the Castellax's machine spirit was too close to Abominable Intelligence to be used again. [[Hammer and Bolter]] shows that Tech Priests program them by verbally setting parameters including expenditure authorization, targets, goals and if necessary sacrifice thresholds. In 8th Edition, Kastelans are improved significantly, as they are far more slot-efficient than the Dunecrawler; getting 6 in a unit. (Spamming them is a trap though, since they're extremely vulnerable in the Fight phase; 2-4 is enough.) They still have the same Monstrous Creature statline, and can reflect guns back at their shooter (for a Mortal Wound now), but are now faster and cheaper. Fully shooty is actually the cheap option now. Go full phosphor and enter protector mode for 18 S6 AP2 shots per robot. Yes, a full unit of 6 will fire 108 bullets... In protector mode becomes twice as good as any unit we have. Beware combat with this option though, as without the Fists, you don't have any AP in close combat. AdMech now has fewer ways of dealing with high Toughness, and Kastelan Fists in Melee will punch holes in virtually anything, so consider fists if you are lacking in Dunecrawlers. It's recommended if you are going shoot, deck them out with 3 Heavy Phosphor Blasters, or if you are going punchy, get Fists and the Incendine Combustor. Don't mix the Combustor and Phosphor options together, [[FAIL|they don't synergize well.]] 9th edition has been kind to vehicles, and while Kastellans won't benefit as much from ignoring hit roll penalties when moving, being able to shoot in combat means that it'll be extremely difficult to tie them up for long. As you can simply gun down the unit that's tied you up, then focus the rest of the guns elsewhere. {{clear}}
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