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==5e== Lizardfolk in 5e get a fairly good base, with notable traits including built-in swimming, extra skills, and natural armor. The Lizardmen got a rewrite in ''Mordekainen's Monsters of the Multiverse'', granting them the post-Tasha's stat boosts to wherever and scrapping the somewhat iffy crafting bonus and letting Hungry Jaws be used multiple times per day equal to proficiency bonus. [[Druid]] is especially good due to the Natural Armor synergizing well with the restriction on armor, and having additional wisdom relevant skills never hurts. That said, a boost to Constitution and Wisdom (a frequent save stat), temp HP, an innate swimming speed, and natural armor are features that any class would benefit from. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::'''Ability Score Increase:''' Constitution increases by 2, Wisdom increases by 1 ::'''Age:''' Reach maturity around 14 and live to ~60 ::'''Alignment:''' Most Lizardfolk are neutral. ::'''Size:''' Medium. 5 to 6 1/2 feet, and 125 to 360 pounds. ::'''Speed:''' Base walking speed of 30, base swimming speed of 30. ::'''Bite:''' Use your jaws as a natural weapon for unarmed attacks. Deals 1d6+Str on hit. Note that this ''replaces'' the unarmed strike, it is not used in addition. ::'''Cunning Artisan:''' Whenever you take a short rest, you may use the body parts of slain beasts, constructs, dragons, monstrosities, or plants of size small or larger to make one of the following items: a shield, a club, a javelin, or 1d4 darts/blowgun darts. To do this, you need a dagger or leatherworker's tools. ::'''Hold Breath:''' You can hold your breath for up to 15 minutes. ::'''Hunter's Lore:''' You gain proficiency with two of the following skills: Animal Handling, Nature, Perception, Stealth, and Survival. ::'''Natural Armor:''' When you aren't wearing armor, your AC is 13+Dex. You may use your natural armor if your armor would leave you with a lower AC. You may still use a shield and get this bonus. ::'''Hungry Jaws:''' As a bonus action, you may make a special attack with your bite. If it hits, it deals its normal damage (see above), and you gain temporary hit points equal to your Con modifier. You may use this ability once per short or long rest. ::'''Languages:''' Common and Draconic. </div></div>
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