Editing
Magic: the Gathering RPG
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Character Options=== ----- There are many races in the Magic multiverse and they come from a multitude of different planes. Some races are more likely to be associated with certain colors than others and are indicated with the shorthand letter for that color after their name. Be sure to check with your group before choosing some of the more exotic species. In addition to species, players may want to add a template to make their character's origin more interesting or change their color identity, or they may choose to use one of the many odd and unusual styles of spell casting found within the countless planes. (Bonuses and penalties are tentative. May be removed later. Will put in a table format when I get around to it.) ====Races==== {| border="1" cellspacing="0" cellpadding="5" style="text-align: center; left" |- !Name ! Subraces || Color<br>Affinity || Bonuses || Description |- ! Angel | Fallen<br>Serra<br>Platinum || B<br>W<br>A || Flying OR Intimidate<br>Flying OR +2 Life<br>Flying OR +2 Life || Once holy beings, touched by corruption of black Mana they are tyrants and torturers.<br>Holy beings of white mana. They fly through the sky on ivory wings.<br>Great beings of platinum skin, they soar through the skies of the silver plane of Mirrodin. |- ! Anurid | - || U/G || +1/+1 || Frog-like beasts of some little intelligence. They are often cruel and judgmental. |- ! Ape | - || R/G || +1/+1 || The savage apes of the wild, many are quick to anger and slow to forgive. |- ! Birdfolk | Aven || W/U || Flying || The Aven are an eagle culture of the skies that are equal parts military and mysticism. |- ! Catfolk | Leonin<br>Nactl<br>Nishoba<br>Panther<br>Tiger || W<br>W/R/G<br>W/G<br>G<br>R || +1 Speed<br>+0/+2<br>+1 Speed<br>+1 Speed<br>+2/+0 || The Leonin are a proud Savannah race of Lion-like warriors.<br>The Nactl are a jaguar-like race of Leonin native to the jungles of Naya.<br>The Nishoba are a dying race of saber-toothed cats still surviving from the Dominarian Ice Age.<br>The Panthers of the jungle stalk their pray as packs of hunters.<br>The powerful tigers fight for might leaving the lush jungle only to prove their strength. |- ! Centaur | - || R/G || Trample || Bestial men with the lower quarters of a horse, they charge into the fray with reckless abandon. |- ! Cephalid | - || U || -1/-1, +2 Memory || Octopoid species of the Otarian seas, they watch the land and carefully manipulate events to their liking. |- ! Construct | Gnome<br>Golem<br>Myr || A<br>A<br>A || +1 Speed<br>+2 Life<br>-1/-1, +1 Speed, +1 Focus || Though once creatures of flesh and blood, now they only exist as clockwork imitations of a forgotten race.<br>Rarely sentient, the occasional man-shaped creation is gifted with the flicker of a soul.<br>A bird like race of tiny observers of a world where the line between organism and construct is blurred. |- ! Demon | Demon<br>Oni || B<br>B || Flying OR Intimidate<br>+1 Channeling || Fearsome and greedy creatures, they lust for power and gather worshippers who seek their own.<br>A dark race of spirits from the world of Kamigawa, they possess the bodies of others for their own purposes. |- ! Djinn | Djinn<br>Efreet || U/B<br>R || Flying<br>+1/-1, +1 Speed || A race of fickle trickster, the Djinn are as mysterious and elusive as the wind.<br>The powerful Efreet live within metal towers above fiery planes, venturing forth to other planes to seek new fortunes. |- ! Dragon | - || R || Flying OR +1 Channeling || As ancient as the multiverse itself, Dragons are mighty and powerful creatures. |- ! Dryad | - || G || +1 Channeling || Daughters of the goddess Gaea, they carry the spirit of the earth mother to far corners of the world. |- ! Dwarf | Dwarf<br>Duregar || R/A<br>W/R || +1/+1<br>+0/+2 || A race of craftsman and barbaric warriors, they hail from mountain fortresses.<br>Similar to their brethren above, the Duregar build cities in the stone tunnels far below hidden from the other races. |- ! Elemental | Flamekin<br>Maro || B/R<br>G || +1 Channeling<br>+1 Channeling || Primal spirits conceived of fire, the vibrant Flamekin partake in all the joys of life while those that fade into Cinders spread the terrors of death to mortals.<br>Disciples of the Mother Goddess Gaea, they are beings composed not of flesh and blood but of wood and sap. |- ! Elf | Keldon<br>Llanowar<br>Lorwyn/Shadowmoor<br>Skyshroud || R/G<br>G<br>W/B/G<br>G || +1/+1<br>+1 Channeling<br>+1 Mastery<br>+1 Memory || The Keldons of the frozen wastes are a people of storied warriors and mighty pyres.<br>The Llanowar elves are the children of the forest and chosen people of the planeswalker Freyalise.<br>Protectors of beauty, they purge unclean or malformed creatures with practiced ease.<br>Once part of Rath, the Skyshroud elves now live high in the trees of Dominaria and fight an endless battle against the merfolk. |- ! Faerie | Faerie<br>Ouphe || U/B<br>G || Flying, -1/-1, +1 Channeling<br>-1/-1, +1 Speed, +1 Memory || Rarely more then a foot in height, these winged tricksters are found in countless planes.<br>The most distinguishing thing about the tiny Ouphes is how annoying they are. They make a habit of stealing and breaking things. |- ! Giant | Giant<br>Cyclops || W/R<br>R || +2/+2, -1 Channeling<br>+2/+2, -1 Memory || Large in stature, the mighty giants are seen as bringers of ruin by many.<br>A one-eyed race, they are even more ruthless than their two eyed cousins. |- ! Goblin | Akki<br>Boggart<br>Dominarian<br>Krark<br>Kyren<br>Mogg || R<br>B/R/G<br>R<br>R/A<br>R<br>R || +1 Channeling<br>-1 Focus, +2 Speed<br>+1 Speed<br>+2 Colorless Mana for Artifacts Only<br>+1 Memory<br>+1 Speed || Impish creatures with spiky shells, they live high in the cold mountains of Kamigawa.<br>Infinitely curious, the insatiable Boggarts examine, break, steal and collect anything they can find.<br>The most typical and also the most diverse of goblin breeds, they are tenacious but dimwitted and inhabit nearly every crack and crevice of the plane.<br>The Krark clan, named after their legendary hero, are tinkerers and builders by trade.<br>Taller, slimmer, and not as repulsive as most goblins, the Kyren are the rulers of the city of Mercadia.<br>Savage goblins bred for battle, the Mogg are ruthless in combat. |- ! Gorgon | Gorgon<br>Lamia<br>Medusa || B/G<br>W/G<br>U/G || +1 Mastery<br>+1 Speed<br>+1 Memory || |- ! Homarid | - || U || +1 Channeling || A lobster-like aquatic race native to the cold Northern waters of Dominaria, they are eternally at odds with elves and merfolk. |- ! Human | Human<br>Metathran<br>Auriok<br>Nerok<br>Moriok<br>Vulshok<br>Sylvok || W/U/B/R/G<br>W/U<br>W/A<br>U/A<br>B/A<br>R/A<br>G/A || +1 Colorless Mana<br>+2 Colorless Mana for Artifacts Only<br>+2 Colorless Mana for Artifacts Only<br>+2 Colorless Mana for Artifacts Only<br>+2 Colorless Mana for Artifacts Only<br>+2 Colorless Mana for Artifacts Only<br>+2 Colorless Mana for Artifacts Only || |- ! Illusion | - || U || +1 Speed || |- ! Insectfolk | Eumidian<br>Nantuko || G<br>G/B || Flying, +1 Speed, -1 Focus<br>+1 Speed || Humanoid wasps with golden exoskeletons and four wings originally of a hive mind but some have broken free.<br>A mostly benevolent race of mantis-folk with a great respect for nature. |- ! Imp | - || B || Flying, -1/-1, +1 Speed || |- ! Kithkin | - || W/U/R || +1 Focus || Race of short, stout humanoids of Lorwyn. Famous for their 'thoughtweft', a racial ability which allows the unconscious sharing of thoughts and skills. |- ! Kitsune | - || W || +1 Speed || A race of vulpine humanoids from Kamigawa. They have many skilled swordsmen and healers. |- ! Kobold | - || R || -2/+0, +2 Channeling || |- ! Kor | - || W || +1 Focus || A race of humanoids with slightly elongated skulls and blue or white skin. Known to be skilled in the art of stone magic |- ! Lammasu | - || W || Flying, +1 Focus, -1 Mastery || Bizarre race with the bodies of cows, a birds wings and a human face with horns. They forever flee an ancient unnamed enemy. |- ! Loxodon | - || W/G || Trample OR +2 Memory, -1 Mastery || An ancient and wise race of elephant people, they know many secrets of life magics. |- ! Lycanthrope | Werewolf || B || +1/+1, +1 Speed, -1 Mastery || Created by the terrible Baron Sengir, these evil and seemingly human creatures once terrorized Ulgrotha. |- ! Manticore | - || R || Flying, +1 Speed, -1 Memory || Lion-like creatures with wings jutting from the shoulders, a scorpion's tail, and a human face. Their sting is even worse then their razor sharp teeth. |- ! [[Merfolk]] | Merrow<br>Otarian<br>Rootwater<br>Saprazzan<br>Vodallian<br>Zendikaran || W/U/B<br>U<br>U<br>U<br>U<br>U || +1 Memory<br>+1 Channeling<br>+1 Memory<br>+1 Channeling<br>+1 Channeling<br>+1 Speed || |- ! Minotaur | - || R/W || Haste +2/+0 || A race of bestial bull-headed men. They can be ruthless and are always skilled combatants, but are reasoning creatures with very adept shamans. |- ! Nezumi | - || B || +1 Speed || |- ! Noggle | - || U/R || +1 Speed || A small race of donkey-headed and hoof-footed people, these Lorwyn natives are scavengers and troublemakers. |- ! Ogre | - || R/B || +1/+1, +1 Mastery, -1 Focus || Brutish creatures of great size, some are incredibly wise but all are incredibly cruel. |- ! Orochi | - || G || Poisonous, +1 Speed || A race of serpentine people from the plane of Kamigawa. |- ! Orc | - || R || +2/+0, -1 Focus || The Ironclaw Clan of ruined Sarpadia was once a great tribe of warriors, now few of this proud race remain. |- ! Rhox | - || W/U/G || Trample OR +1 Focus || A race of anthropomorphic Rhinos, they charge into battle with their powerful stature. |- ! Satyr | - || G/R || +1 Focus || |- ! Shapeshifter | Changeling<br>Lupil || W/U/B/R/G<br>U/B || Changeling, +1 Speed<br>Changeling, +1 Memory || Strange creatures of Lorwyn, they enjoy imitating others for fun.<br>Native to Ravnica, their true forms are composed entirely of worms. |- ! Sphinx | - || U/W || Flying, -2 Focus, +2 Memory || |- ! Spirit | Kami || W/U/B/R/G || +1 Channeling || The denizens of the spirit world of Kamigawa, they are ancient and mysterious. |- ! Soratami | - || U || +1 Mastery || |- ! Thallid | - || W/G || Regenerate OR +1 Channeling || One of the last survivors of Sarpadia, these sentient fungal creatures are extremely hard to kill. |- ! Treefolk | - || G || -2/+2, +1 Channeling || |- ! Troll | - || G || +1/+1 OR Regenerate || |- ! Vampire | - || B || +1 Memory, -1 Focus || A race of beings that thrive by consuming the blood of others and transferring their contagious curse, they have spread across countless planes from their dark unknown corner of the multiverse. |- ! Vedalken | - || U || +1 Memory, +1 Focus, -1 Channeling ||Mirrodin- a race of four-armed technosavants who serve Memnarch and use humans as slaves. Ravnica- posessing only two arms and getting out in the sun a bit, they are still adept scientists and mages |- ! Viashino | - || R || +2/+0, +1 Speed, -1 Memory || A reptilian race known to be fast and vicious fighters. |} ====Unique Magic Styles==== {| border="1" cellspacing="0" cellpadding="3" style="text-align: center; left" |- !Name ! Color<br>Affinity || Bonuses |- ! Archmage | Changed to W/U/B/R/G || +2 Mastery when Casting Multicolor Spells, -1 Mastery |- ! Artificer | No change || +2 Colorless Mana for Artifacts Only, -1 Channeling |- ! Battle Caster | Changed to W/R || +1/+1, +2 Life, No Channeling Penalty in Close Combat, +1 Speed<br>-1 Focus, -1 Mastery, -1 Channeling, -1 Memory |- ! Blood Warlock | Changed to B/R || -2 Life, +1 Mastery |- ! Biomancer | Changed to U/G || -1/-1, +2 Mastery when Casting Creature Spells |- ! Chaos Mage | Changed to R || +2/+0, +1 Speed, -2 Focus |- ! Cleric | Changed to W || +2 Mastery when Casting White Spells, -1 Mastery |- ! Dementia Mage | Changed to B || +1 Focus, -1 Memory |- ! Druid | Changed to G || +2 Mastery when Casting Green Spells, -1 Mastery |- ! Enchanter | Changed to W/U/B || +1 Focus, -1 Mastery |- ! Evoker | Changed to G || +1 Channeling, -1 Focus |- ! Illusionist | Changed to U || +2 Mastery when Casting Blue Spells, -1 Mastery |- ! Kanji Mage | No Change || +1 Memory, -1 Channeling |- ! Mage | No Change || No Change |- ! Master Summoner | No Change || +2 Mastery when Casting Creature Spells, -1 Mastery |- ! Mystic | Changed to W/U || +1 Channeling, -1 Speed |- ! Necromancer | Changed to B || +2 Mastery when Casting Black Spells, -1 Mastery |- ! Pyromancer | Changed to R || +2 Mastery when Casting Red Spells, -1 Mastery |- ! Reality Sculptor | Changed to U || +1 Focus, -1 Speed |- ! Shaman | Changed to R/G || +1 Channeling, -1 Memory |- ! Sorcerer | Changed to U/R || +1 Speed, -1 Memory |- ! Spell Shaper | No Change || Spontaneous Casting (Favored Spell), -1 Memory |- ! Wizard | Changed to U || +1 Memory, -1 Speed |}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information