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==Merfolk Equipment== ===Weapons=== Many weapons suffer reduced effectiveness under water due to hydrodynamic drag. Merfolk therefore use weapons that are specially designed to eliminate drag and increase ergonomics for submerged use. Some weapons are unchanged but the techniques for their use underwater is radically different. {| class="wikitable" border="1" cellspacing="0" cellpadding="5" ! Name ! Damage ! Crit Threat ! Crit Damage ! Size ! Damage Type ! Skill Type ! Special |- | Partisan | 2D6 | 19-20 | X2 | twohanded | slashing/piercing | Martial |- | Great Trident | 1D12 | 20 | X3 | twohanded | Piercing | Martial |- | Mersarissa | 1D12 | 20 | X3 | twohanded | Piercing | Exotic | Reach |- | Chain Net | 1D4 | 20 | X2 | onehanded | slashing | exotic | see text |- | Katar | 1d6 | 20 | X2 | onehanded | slashing | simple |- | Cestus | 1d6 | 20 | X2 | one handed | crushing | Simple |}<br style="clear: both; height: 0px;" /> *'''Partisan''' - A partisan is a pole-arm similar to a spear but it has a much larger spear point and prongs on either side of the blade. it could accurately be described as a sword on a pole. *'''Great trident''' - This trident has 3 large bladed points and is capable of delivering grievous wounds. *'''Mersarissa''' - A very long spear for use in underwater army formations. it has a large blade and reach. *'''Chain Net''' - A net made of fine chain links or cable instead of rope. it follows the same rules for a normal net but has a stronger break DC of 35, escape artist check of 25, DR 5, and 20 hit points. It has small barbs that cut a trapped creature as it struggles. *'''Katar''' - A short sword that attaches to the forearm instead of being held by the handle *'''scyllarus''' -a large handheld copy of the club mechanism found in mantis shrimp. Merfolk aren't advanced, however they are not stupid and long ago noted the caviatation effect mantis shrimp produece. *'''Range weapon''': most range weapons have a range of 3d6 feet rather then there stated range and for every six feet there projectile travels they lose D4 damage. if the damage they inflict turns to 0, then the arrow arcs mid flight and points harmlessly to the ocean floor. ===Armor and Shields=== [[File:Scale mail detail.jpg|thumb|right|400px|Ba-dum *tish*]] There are several considerations to make when using armor underwater, drag and buoyancy. Merfolk armors are usually form fitting and flexible. Medium and heavy armors usually use some form of buoyant material for padding such as kelp pods or cork. Shields are designed to have as little drag as possible when moving them laterally and also have small buoys distributed to the inner surface. Tower shields are extremely rare in the underwater world because they are simply too unwieldy and the reduced danger from ranged weapons. They have been reduced to specialty applications. *'''Sharkskin Leather Armor''' - Basic leather armor, with the same properties as land based leather armor. *'''Padded Gambeson''' - This padded armor uses aquatic fibers to give its wearer some protection. *'''Chain Shirt''' - Chain shirts built by merfolk smiths tend to be tighter fitting than those on land to reduce drag. *'''Scale Mail''' - Scale mail is more popular with merfolk than chain because it has less drag and the materials are easier to acquire. *'''Breastplate''' - Breast plates are very popular in in the underwater world for their ease of manufacture, good protection, and freedom of movement *'''Chain Hauberk''' *'''Lorica Plumata''' - This armor is a combination of chainmail and scalemail. It consists of metal scales that are attached to a backing of tight fitting chainmail. It is expensive but gives excellent freedom of movement, low drag, and good protection. *'''Platemail'''
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