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====D&D 4e==== The sad proof that, for all 4e's efforts at trying to undo the pigeonholing effect of race from editions past, it hadn't quite gotten past it yet. Not a mechanically ''bad'' race (few 4e races were), but they were so heavily optimised for close-quarter combat that there was little encouragement besides fluff to be anything other than a melee brute. :: Ability Scores: +2 Strength, +2 Constitution OR +2 Wisdom :: Size: Medium :: Speed: 6 squares :: Vision: Normal :: Skill Bonuses: +2 Nature, +2 Perception :: Vitality: +1 healing surge :: Ferocity: When you drop to zero hit points or fewer, you can make a melee basic attack as an immediate interrupt. :: Heedless Charge: You have a +2 racial bonus to AC against attacks of opportunity you provoke during a charge. :: Goring Charge: You have the Goring Charge racial power. Goring Charge Minotaur Racial Encounter Power ''You charge the enemy and gore it with your horns.'' :: Standard Action :: Melee 1 :: Effect: You charge and make the following attack in place of a melee basic attack: :: Target: One Creature :: Attack: Strength, Constitution or Dexterity +4 (6 at 11th level and 8 at 21st level) vs. AC :: Hit: 1D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone. * Level 11: 2D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone. * Level 21: 3D6 + Strength, Constitution or Dexterity modifier damage, and you knock the target prone. {{D&D4e-Races}}
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