Editing
NACL
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Big Empty== [[File:The Big Empty.jpg|200px|thumb|left]] ===Bunker City Defenders=== [[File:Bunker City Defenders.jpg|200px|thumb|right]] (Colorado Springs, Colorado) When the Bunker City Defenders enter a dungeon, fans know it’s going to get loud. The Defenders specialize in traps and explosives, often blowing, bashing, or simply brute forcing their way through obstacles. However, unlike the ill-fated Outlander Battering Rams, the Defenders’ home dungeon seems to be designed with exactly that style of crawling in mind. While on the road, the Defenders will usually tone it down somewhat, but there’s still plenty of fireworks to enjoy. Founded: 1958 Stadium: The Bunker Warrior: Jessica Cain [fighter (S+B)] Mage: James Graham [wizard (evocation)] Healer: Marissa Coplen [alchemist] Trapfinder: Mitchell Branch [trapsmith] ===Lost Vegas Dust=== [[File:Lost Vegas Dust.jpg|200px|thumb|right]] (Las Vegas, Nevada) The Lost Vegas Dust is a team in transition. Throughout the mid-century, the Dust was owned by an enormously rich owner, and the club used its wealth to lure star players away from other teams, stacking the Dust's roster and creating a literal dream-team. This obviously wasn't sustainable in the long-term, though, and as contract after contract was paid out, the team saw its funds slowly dry up, and as the stars left, so did the fans. Eight years ago, the Lost Vegas Dust officially became defunct and was dissolved. Four years ago, though, the League of Crawlers was petitioned to reform the Dust by an unknown party, working through a proxy. The team was quickly reformed, and a roster assembled. However, no longer is the Dust a team of superstars; today it is known as an innovative team, developing roles to work in new ways. Rogues dabble in magic, paladins are often subbed in to fill the fighter slot, and a bard is just as likely to be on the roster as a wizard. This has worked surprisingly well for home crawls, through one of the league's only above-ground dungeons, the ruins of the Las Vegas strip. The Dust's shadowy owner is quickly becoming a respected figure around the Southwestern Conference. Founded: 1960 (original)/2008 (reestablished) Stadium: Lost Vegas Warrior: Lyra Moon [spellsword] Mage: Bennett Tsukino [bard] Healer: Ian “Biscuit” Douglas [alchemist] Trapfinder: Katie Frost [artificer] ===River City Kobolds=== [[File:River City Kobolds.jpg|200px|thumb|right]] (Austin, Texas) The Kobolds were an expansion team created to almost no fanfare. River City had never been a big market for the NACL, and the city was seemingly given the franchise on a whim. For the first two decades, the Kobolds had the worst attendance and worst win/loss record in the league, and several times were almost relocated. But then in the 80s, something clicked, and the Kobolds gained a ravenous fanbase almost overnight. Attendance jumped 400% in one season, and continued to rise throughout the 1980s. This fanbase was rewarded when, in 1987, Ted Vump, perhaps one of the greatest rogues to ever enter a dungeon, joined the team. Vump would lead his team to the Four Winds Conclave twice and win once, before retiring, only to be replaced by Ned Coates, who quickly surpassed Vump’s record-setting stint with the team. However, Coates was not surrounded by the same skill as Vump, and the Kobolds have been much less consistent since Vump’s retirement. While they’ve come close the past two seasons, the Kobolds haven’t won a title in five years, and Coates, entering his 15th year in the league, is running out of time. Founded: 1960 Stadium: The Greenbelt Warrior: Zac Humm [fighter (S+B)] Mage: Amily Sparks [sorcerer] Healer: Rose Dougall [bard] Trapfinder: Ned Coates [rogue] ===Sonora Desert Walkers=== [[File:Sonoran Desert Walkers.jpg|200px|thumb|right]] (Phoenix, Arizona) One of three surviving founding teams, the Desert Walkers have struggled to find a new home after being forced to relocate by the Long Night. Currently based out of the Phoenix, Arizona, the Desert Walkers are a middling team, competitive but not dominant. They've historically been primal-focused, often leaving them weak at fighter and cleric. The Desert Walker's home dungeon is a sprawling maze of canyons snaking through the Sonoran Desert. Blisteringly hot during the day and freezing cold at night, it is particularly hated by teams that rely on heavy armor and weapons, as they quickly become exhausted. Founded: 1876 (as the Second City Soldiers) Stadium: Valley of the Sun Warrior: Brendan Knapp [ranger (bow)] Mage: Clair “Acorn” Tillman [druid] Healer: Paul Slopes [cleric] Trapfinder: Zach Gibbs [bard]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information