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==In Battlefleet Gothic== The ships available to the Necrons are some of the toughest ''and'' most dangerous units available in the tabletop game bar none, with excellent armor on all sides (and actual Armor saves!) ''and'' weaponry that punch through shields like they weren't there. Some of the cheesetastic stuff available to the Necrons are the following: * '''Inertialess Drives''': gives a ''massive'' movement bonus when using the All Ahead Full order, and the choice to turn after a certain point. * '''Portals''': give an additional Hit and Run attack. * '''Reactive Hulls''', which make their ships super-tough and immune to Damage, Leadership, and Movement penalties brought up by solar flares and such, and gives it a higher chance to repair. * '''Sepulchre''': bumps a fleet's Leadership to 10, forces a Leadership penalty on a target ship if it fails its save and ''destroys ordinance'' on another. * '''Star Pulse Generator''': gives the ship an attack that ''ignores shields'' and hits every hostile ship within a certain radius around the Necron vessel. Critical Hits also don't effect Necron ships in the same manner as other races, so they have their own table to check the effects of such hits on vessels. To offset all this cheese, Necron ships are on average much more expensive points-wise than every other race's ships AND if their ships are defeated, give increased Victory Points. In a campaign, Necron ships also cost more Repair points to restore their hull points and replenish their ships.
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