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== Making a Run == [[File:Netrunner-liche.jpg|100px|thumb|right|Liche ICE]] [[File:Netrunner-matador.jpg|100px|thumb|right|Matador Sentrykiller]] <p style="color:darkgreen">As a Runner, you get your victory points by liberating Agendas from the Corp. You do this by making '''Runs''' on a Data Fort of the Corp. Everything on the Corp side is a Datafort: Their Hand (HQ), their Deck (R&D), their Trashpile (Archives), their searched Trashpile (Old Archives) and of course their Subsidiary Dataforts. </p> <p style="color:darkgreen">In your turn you can use an Action to declare you make a '''Run''' on a Fort. You then specify which Fort.</p> <p style="color:purple">The Runner always encounters our Fort from the furthest ICE on the Datafort. If he manages to pass all ICE and access our installed project, he may score it (Agenda) or trash it (Other projects). If we spiked our R&D with virus cards we can even punish the Runner if he is foolish enough to access the card.</p> <p style="color:darkgreen">After declaring your run you encounter the outmost ICE on that Fort. If it is unrezzed the Corp may now decide to rez it. If it doesn't you pass that ICE automatically and may decide to end the Run before encountering the next one. If you keep on running you encounter the next ICE.</p> <p style="color:purple">We may look at all our installed Cards on a Fort at all times. If we decide to rez an ICE we pay the rez costs in it's upper right corner in bits and turn it face up. The value in the lower right corner has to face the Runner side of the table. A rezzed ICE stays rezzed.</p> <p style="color:darkgreen">If you encounter a rezzed ICE you have to break it's subroutines or accept some of them. To break subroutines you need a matching ICE-Breaker. Walls need Wall-Breakers, Codegates need Codegate-Breakers, Sentries need Sentry-Killers.</p> <p style="color:purple">Let's say we have a Liche Black-ICE sentry unrezzed installed in front of our R&D and the Runner decides to make a run on that Fort. He ecnounters the ICE and we are now able to rez it if we want and have enough Bits. In this case we do not have enough bits. The Runner passes the ICE and is now accessing the R&D.</p> <p style="color:darkgreen">You can now access the R&D. Take the card from the top and look at it. Depending on what kind of card it is you take action. Is it an Agenda? Score it! Is it a Node? You can trash it for a fee. Is it a Virus? You get the Virus in the face. Some cards you can't touch, like Operations. Afterwards your Run ends.</p> <p style="color:purple">We start the same example again, this time we have 17 Bits though. The Runner starts his run on our R&D and we are now allowed to rez our ICE. We do so and the Runner now has to surpass a Liche. We put a copy of the ICE on the right side.</p> <p style="color:darkgreen">Ok fuck, this is gonna hurt, you don't have any Sentrykiller programs and are about to get all subroutines full in the face. As you can break no subroutines in this example you will have to go through all of them. You take brain damage 3 times, so at each time you will have to discard one of your handcards and reduce your hand size by one. And then it ends your run. You are nearly dead now.</p> <p style="color:purple">Great, this time we could inflict some damage. In our next example we are also able to rez the liche but the Runner has a Matador Sentrykiller program that could bypass our subroutines, at a price.</p> <p style="color:">Your Matador will be a great help</p> <p style="color:"> </p> <p style="color:"> </p> <p style="color:"> </p> <p style="color:"> </p>
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