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===Tribes Great & Small=== Unlike the Rokugani, who have strictly defined links between their Great Clans and their Minor Clans, the nezumi have no such overarching hierarchy, as befits their scattered, sundered lifestyle. Tribes such as the Tattered Ears or the Squeaky Eyeballs may be larger and more well-known, but they don't have the same level of social dominance as the Great Clans of Rokugan - they're simply luckier than others. Particularly well-known nezumi tribes consist of: The '''Tattered Ear Tribe''', the largest of all modern nezumi tribes, who live a lifestyle of nomadic scavengers within Rokugan proper. Their name stems from their tribal habit of ritually notching their ears to signal personal accomplishments, such as Niche, occupation and the number of litters they have helped create. They are one of the three splintered fragments of the Forever-Racing-Tomorrow Tribe, and believe that the best way for their people to survive is by becoming openly accepted into Rokugani society. This is a path that has led to both successes - their alliance with the Crab, and friendly contact with Scorpion, Falcon and Hare - but also to failures. It was the Tattered Ears who outraged the Sparrow when, due to a mistranslation by a Kuni, an attempt at forging an alliance went disastrously wrong when a Tattered Ear shaman created a fetish from the thighbone of the Sparrow daimyo's dead brother. The '''Crippled Bone Tribe''', a newcomer to the northern Shadowlands, aggressive and carnivorous nezumi who have been forced from their original home deeper in the Shadowlands. The '''Grasping Paw Tribe''', infamous amongst nezumi and humans alike for their skill at scavenging and thieving. They are particularly disconcerting to viewers for a sub-group with a unique mutated appearance; hairless, large of ears, bulging of eyes, and with pronounced fangs that make them quite hideous to most. The '''Green-Green-White''' tribe, a mutated tribe of nezumi who have evolved into tree-ratfolk, granting them season-shifting pelts and elongated tails to better scale the trees they live in. This tribe dwells in the cold mountain forests of northern Rokugan, so adept at camouflaging their treetop-villages that the Phoenix Clan whose land they dwell upon has no idea that they're even there. Extremely xenophobic, they argue that since humans can be Tainted, they should be killed on sight - and even though nezumi can't be Tainted, they're not that much fonder of their own race. Whether or not this is responsible for their tribe's inability to produce shamans is anyone's guess. The '''Chipped Tooth Tribe''', a Crab-allied minor tribe related to the Third Whisker Tribe. Part of a secret experiment by the Yasuki family, they have taken to life as sailors, even going so far as to mutate the oil-heavy water-repelling pelts and webbed paws of water rats. The '''Crooked Tail Tribe''', a paranoid, isolated clan that splintered off from the Forever-Racing-Tomorrow Tribe. These nezumi were the first to encounter Shadow-corrupted individuals, an experience their founder narrowly survived and nearly lost his mind to. It is this terror of outsiders and their potential to be Tainted that keeps them at bay from all others, save a tentative alliance with the Falcon Clan. The '''Third Whisker Tribe''', a small tribe of prophets and shamans, the last splinter of the Forever-Racing-Tomorrow Tribe. The '''Squeaky Eyeball Tribe''', a tribe that produces some of the most avid storytellers and Rememberers of nezumi culture as a whole.
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