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== Character Creation == Every new character in OB: T starts at Level 1 unless the GM states otherwise. Before selecting a class, the player must first select their '''Race''' and '''Nationality'''. Nationality is only applicable to Humans and Winged characters. Valeria: '''Galgastani, Walister, Bakram, Lodissian, Zenobian''' Palatinus: '''Paladian, Lodissian, Zenobian, Bolmauken''' Once chosen, each player must roll to determine their six stats. Upon doing so, compare to any class you may want to see if you can start as that class. Otherwise, each player defaults into a Warrior. Stat System: '''Strength: How hard one physically hits.''' Level + Strength / 2 = Strength Bonus '''Vitality: How hard one can physically suffer. Also determines HP''' Base Vit x 2 = HP, Level + Vitality / 2 = Vit Bonus '''Intellect: How hard one hits magically''' Level + Intellect / 2 = Intellect Bonus '''Mind: How much one can magically suffer''' Base Mnd x 2 = MP, Level + Mind / 2 = Mind Bonus '''Agility: Determines Speed, Hit Rate, and how hard one physically hits from afar''' Base Agi x 2 = Initiative, Level + Agility / 2 = Agility Bonus, Half of Base Base Agi + 1d20 = Hit Rate '''Dexterity: Determines Dodge Rate and Critical Hits''' Base Dex + 10 / 2 = Critical Hit Rate, Dex / 2 = Dodge Percentage For stats, roll 1d20. Then add 5 to find the result (1d20 for Str. 1d20 = 9+5 = Base Str 14) '''A note on MP''': New characters do not start with full MP. Rather, classes that use MP generate over time. For every 15 minutes *Real Time* passes by, gain 10 MP. Mana CAN be stockpiled whenever adventuring for an in game day, but all MP vanishes upon Resting for the night. This can be mitigated via Magic Leaf use For classes that do not use MP, they use TP instead. Techs are relegated to each class, and some MP exclusive classes have TP abilities as well. TP rises each time the character lands a successful blow, suffers physical/magical damage or use a related item such as Skill Potions. The maximum amount of TP any character can accrue in a single fight is 200, and TP resets every fight. Also of note, each character begins with 100 Skill Points that they may spend to begin. The base bonus for skill points is dependent on how many have been accumulated prior to level up. Some categories may have sub species.. === The Alignment System === There are 3 settings for character alignment. The player may choose any upon the start of character creation '''Law''' upholds justice....sometimes through any means '''Neutral''' wishes to attain a balance for inner peace '''Chaos''' lives however it damn well wants....despite certain consequences Every character begins with an Alignment Frame. Depending on creation, it may start from 0 (Truly Chaotic) to 100 (Upholder of Law). As the game continues, the DM may choose to offer the players a choice as a group or separately. These choices may affect allies, enemies, and neutral parties throughout the campaign. A choice may affect a player's Frame by no more then 15 to 25 points. For example, player 1 has been allied with a Knights Templar unit, acting as an agent of the Holy Lodis Empire. But the player takes pity on a group of Palatians who had been stealing food to support their respective families. The DM gives the player a choice. Spare the Thieves or Execute order If the player chooses to execute them, the DM grants them +15 to their AF, turning them Semi-Lawful. They will be considered a reliable friend of the Lodis Empire and its allies such as the Glendale Family and the Paladian Nobles, but the Revolutionary Army (whom the player briefly worked with to stop an attack by Satyrs and Goblins) will no longer consider them friend; rather, they will call him out for it and attack on sight. Note that some Prestige Classes and a few Tier 2 Classes have some restrictions concerning who is allowed to become part of that Class. The Order of Philara will NEVER ordain any man or woman who is beyond Neutral etc. === Leveling Up! === When playing, the character may grow stronger by accumulating a set of experience. Upon LEVEL UP!, the character will be granted stat bonuses based on the character's Class, accessibility to new equipment, new Classes if the GM appointed the "Class Prerequisite" Rule, new Class Skills, and access to a greater inventory of consumables at every shop. When granting a level up, factor the base amount of experience by x1.5 for the next level up...Each level up grants +1 to all stats save Chaos Frame and Movement Range. Example: Jeremiah has finally achieved 1000xp to reach Level 2. To reach level 3, he must gain 1500 xp, starting from 0. At level 3, he must gain 2250, at level 4 he must gain 3375 etc.
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