Editing
Orpheus
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Laments === While the general premise is focused on people who die and revive themselves repeatedly, Orpheus isn't picky when it comes to how "alive" an employee is. Not even death can save you from your contract. Each type and sub-type of character has its own pros and cons. * '''Projectors:''' People who aren't dead. The book explicitly states that they're the best of both worlds - they travel between states of life and death easily, which means that they can just run away from any ghost that tries to fuck em up. The main issue, though, is that the body is defenseless while the Projector is on duty. If it isn't locked up tight, it's at risk of either being possessed by a Specter or being killed. ** Skimmers: People with the rare ability of soul projection, allowing to exit and reenter their bodies at will. On the upside, soul projection is the fastest way to enter a ghostly form, and it also allows the user to teleport back to their body from anywhere in the world instantly (which causes some minor damage, but not much.) However, they have one huge problem: without a soul, their body slowly dies, and they can become a ghost permanently if they leave it for too long. ** Sleepers: Everyone else who can't die on command. Instead, they use a cryogenic cradle to push themselves to the very brink of death (called "flatlining.") What they have over Skimmers are the fact that they don't have to worry about their body, since the cradle keeps it alive automatically. However, the process of entering and exiting it is much longer, usually taking several hours both ways. * '''Ghosts:''' The dead who haven't reached the Underworld. While they're the most at risk of harm in the spirit realm, they don't have a meat suit to worry about and - most importantly for their employers - mortal laws don't apply to the deceased. ** Spirits: The most common type of Ghost, Spirits are run-of-the-mill dead people. Interestingly, Spirits hired by agencies are not tethered to this world at all, and can take a one-way trip to the Underworld whenever they want. The only reason they're still around is because they ''want'' to be here, not that that they ''have'' to like most spooks. Mechanically, they get five extra points at character creation, but they have to deal with a Specter - basically an evil ghost twin that is solely devoted to finding their matching Spirit and making their un-lives Hell. Just to rub it in, your character may not even know they have one, and even if they do, all that can be done about it is kicking their ass so they wait a few weeks to try again. ** Hues: Dead people created from overdosing on the drug Pigment. While they can get away with using their Stains without penalty, their Vitality stat can never be raised outside of character creation for any reason, making them very easy to kill. ** Wraiths: older type of dead people, may or may not appear depending on if your ST ever played ''WtO''. ** Animals: generic dead animals.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information