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==Society== [[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase "pyramid scheme".]] All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that. The Bonereaper caste system has a cartouche representing each caste (though Nagash's is just to symbolize him). While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he's too proud to wear Katakros' symbol. While they're all obedient to Nagash and fearless, the Bonereapers used in battle are sapient and the characters at least have enough individuality to have names and some personality, though they tend to be work-oriented and elitist. Having said that, Nagash and necromancy isn't infallible, so the process doesn't excise all personality traits Nagash opposes, so they are still capable of doubt and camaraderie which can make them question, regret or even challenge their orders. While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure. A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider. If the offense was major, they might get remade as a steed. The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that's really saying something). The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the nations that surround the Shyish Nadir. This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories. Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Chamon. The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, [[Codex Astartes|a set of guidelines that ensure optimal construction]]: In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section's inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs. Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself. ===The Bone Tithe=== [[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it. Literally!]] The Bone Tithe is instrumental to their society and Nagash's way of setting himself up as mob boss of the realms. Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land. When they find a settlement they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can't refuse; give "x" by the deadline at regular intervals, or we kill you all now and take what we want. To communicate, the Bonereapers draw on prior research for the local language; it doesn't matter if the vernacular's out of date by a few centuries or so, as long as they can be understood. If that doesn't work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails. If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]]. If they are feeling "nice", the Bonereapers might only kill the dissenters or leave a fraction of the people alive, but with even more bones required from them. When demanding the Bone Tithe, what/who the bones come from and the required amount depends on the situation and Bonereaper legion. Human bone is the most widely used, with ogor bones a close second; duardin bones are liked for their durability but aren't common enough, aelf bones are slightly more common but don't replenish fast enough and greenskin bones are very common but coarse, porous and prone to spontaneous fungal growth unless treated properly. While animal bones are also used - such as for Kavalos steeds or Gothizzar Harvesters - that's not always the case and it depends on the animal (Rhinoxen and Bleaklake crocodiles are popular choices). How the bones are acquired is irrelevant, the most common options ranging from emptying the local cemetery to [[Grimdark|having everyone eligible give a limb or holding a lottery where those chosen are killed and the bones taken from their corpses]]. The Bonereapers (though inbuilt or learned ability, it's not clear) CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them with different kinds of bone doesn't work. They also respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with human bones). Even other Death factions aren't exempt from the Bone Tithe, as the Bonereapers' laws consider their charge from Nagash to supersede any commonalities with his other followers (callous elitism isn't good for alliances, reflected in the rules by the Bonereapers not being able to take allies outside Drogg Fort-Kicka). Sometimes things are even worse than the above. A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands to increase the chance of failure. What kinds of demands? How about asking a city's population for detailed records on everyone's family lineage going back to the founders and the condition of every bone in the city ''including bones still inside the living inhabitants''. Or maybe they ask for just one ton of bones ''every day'' (for extra lulz, the offer is made at night and has to be completed the next day). They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]]; either exploiting the wording of their terms or causing a panic that makes their subjects attack. However it ends, the bones of the Ossiarch's victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls). Strips of skin and flesh from these unfortunates are hung from the Bonereapers' spears as a warning to anyone who considers not paying the Tithe. Ultimately, they have a term related to the Bone Tithe called the “Terminus Concept”. This refers to the point where a society can't provide enough bones so they get slaughtered and their bones are taken. For the truth is that the Bone Tithe is ultimately unsustainable for the payers, and the Bonereapers know it. This all proves that, while Nagash is a pragmatic sort of fellow, he'll always find a way to be a <s>boner</s> [[Eldrad|huge skeletal dick]] about it.
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