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=====Lost Omens: [[Golarion#Mwangi_Expanse|Mwangi Expanse]]===== *'''[[Anadi]]''' **8 HP, Medium sized, +2 Dexterity, +2 Wisdom, -2 Constitution, +2 free boost to any ability score *** A strange race of sentient spiders that hide around the Mwangi Expanse. *** They shape-shift because people are kinda creeped out at the idea of talking spiders and they managed to make a spell that's pretty much common knowledge among them. *** Several feats focus on either being a spider or your magical heritage. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Adaptive Anandi''': You managed to get your shape-shifting magic to turn you into some other humanoid race. As such, you get the Adopted Ancestry feat for this particular race. *'''Polychromatic Anandi''': Your fur is a weird and eyecatching hue that wouldn't look off in a [[Slaanesh]]i band. You gain training in Performance and the Impressive Performance skill feat. *'''Snaring Anandi''': Your true form's fangs have a special sort of curvature to them. As a spider, your bites have the Grapple and Trip traits. *'''Spindly Anandi''': You have particularly long limbs, improving your speed to 30 feet. *'''Venomous Anandi''': Name on the label. You gain a few daily uses of this venom that coats your fangs and deals extra poison damage on a hit. </div></div> *'''Conrasu''' **10 HP, Medium sized, +2 Constitution, +2 Wisdom, -2 Charisma, +2 free boost to any ability score *** Unlike things like [[Warforged]], these are shards of some cosmic consciousness coalesced into a physical shell and personality. They form wooden shells that are specially formed to their particular needs. *** Have the ability to heal themselves a bit when in sunlight. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Rite of Invocation Conrasu:''' You augmented your shell with magic. You gain one arcane or occult cantrip to cast at-will. *'''Rite of Knowing Conrasu''': Your ties to [[Axis]] are stronger than most. You gain a special action that helps improve your successes with recalling information. *'''Rite of Light Conrasu''': Your shell is particularly abundant with light. You can hare the healing you gain from sunlight with an ally. *'''Rite of Passage Conrasu''': Your shell is well-connected to the plants it is made from. You are immune to difficult terrain caused from undergrowth and are better at keeping balance in the forest. *'''Rite of Reinforcement Conrasu''': Your shell has hardened to the point that it's better than even most armor. This makes your shell into a built-in form of medium plate armor that can't be removed, but you can improve like regular armor and you can still sleep in it. </div></div> *'''Goloma''' **8 HP, Medium sized, +2 Wisdom, +2 free boost to any ability score *** Bizarre beast-like humanoids that look like they're wearing multi-eyed masks. Due to some ancient traumas, they believe themselves to be some sort of valuable prey and thus adopt personas to become more dangerous than they may be. *** Have two sets of eyes for twice the spotting. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Farsight Goloma''': Your vision is augmented. You get darkvision. *'''Frightful Goloma''': Your appearance is quite disarming. You get training in Intimidation and the Intimidating Glare skill feat. *'''Insightful Goloma''': You're more perceptive than most in social situations. You have an easier time spotting lies and social cues. *'''Vicious Goloma''': Your hands have sharpened into dangerous claws. These claws can be used as unarmed attacks. *'''Vigilant Goloma''': You have become more vigilant of any magical traps. You gain Detect Magic as an at-will cantrip as well as improved chances to spot magical traps. </div></div> *'''[[Gnoll]]''' **8 HP, Medium sized, +2 Strength, +2 Intelligence, -2 Wisdom, +2 free boost to any ability score *** Rather than being a singular race of murderfucking hyena-men like prior lore, there is a subspecies of gnolls called "Kholo" who live in the Mwangi Expanse. These Kholo aren't nearly as insane, being more a race of pragmatic savages who wish to be left alone. *** Remain otherwise ruthless to an extreme, seeing things like honor and chivalry as pointless. They also [[Kroot|ritualistically devour their fallen ancestors and worthy foes in hopes of absorbing their traits]] and using their bones to make weapons. *** Have lowlight vision and their bite attack by default <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Ant Gnoll''': You look like an aardwolf rather than any of the larger hyena species, being Small-sized rather than Medium. You get training in Deception and a bonus in using Deception to feign innocence, discerning lies, and using Deception as initiative. *'''Great Gnoll''': You're much bigger and bulkier than others of your lot. Your racial HP is increased to 10 and gain a bonus to trip or shove your adversaries. *'''Sweetbreath Gnoll''': Your breath smells oddly pleasant, making others more willing to listen to you. You gain training in Diplomacy and gain an advantage to such checks when others can smell your breath. *'''Witch Gnoll''': You are a strange one who knows how to make unsettling sounds. You can cast Ghost Sound as an innate cantrip and gain an advantage to deceive your foes using your voice. </div></div> *'''Shisk''' **8 HP, Medium sized, +2 Intelligence, +2 free boost to any ability score *** Look more like humans that have porcupine quills growing out of their bodies. That said, it requires certain feats for these quills to be actually deadly. *** Have darksight by default because of their subterranean lifestyles. **** Also thanks to their rather tribal lifestyles, they're rather cagey about what they share with others. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Lorekeeper Shisk''': You are known for your particular knowledge. You gain proficiency in Lore and one other Intelligence or Wisdom-based skill and improve the proficiency in that skill at level 5. *'''Quillcoat Shisk''': Your quills are particularly nasty, able to catch onto an attacking enemy and break off on them for retaliatory damage. *'''Spellkeeper Shisk''': You are better known for your magical knowledge. You gain one occult or primal cantrip to cast at-will. *'''Stonestep Shisk''': You're quite good on your feet thanks to your cave-dwelling lifestyle. You ignore difficult terrain made by naturally-formed rubble. *'''Stronggut Shisk''': Your metabolism is particularly slow. You don't even need to eat for a week before you begin to starve while poisons take longer to set in. </div></div>
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