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===Plane Shift: Dominaria=== Admitted by its own author to have been delayed by the work needed to build the Guildmaster's Guide to [[Ravnica]], this Plane Shift article focuses on several of the Domains of the continent of Aerona - specifically Benalia, the Church of Serra, Tolarian Academies, Vodalia, Belzenlok's Cabal, the Warhosts of Keld, and the Elves of Llanowar. Compared to some of its predecessors, this is a relatively crunch-lite article. Each Domain has tables covering example locations, quests and villains for that domain, as well as basic outlines for playing a hero from that specific Domain. It features two new races - the Benalian [[Aven]] and the Keldorn Human - and three new monsters; the Homarid (homicidal, conquering crab-people) and two varieties of Kavu (giant predatory reptiles from LLanowar); the Predator and the Steel Leaf. The Benalian Aven are described as humanoid eagles deeply tied to the Church of Serra, and a PC from that race has the following statblock: ::Ability Score: +2 Dexterity, +2 Wisdom ::Size: Medium ::Speed: 25 feet, Fly 30 (cannot fly whilst wearing medium/heavy armor or encumbered) ::Vision: Normal ::Hawkeyed: You have Proficiency in Perception and don't suffer Disadvantage on long-ranged attacks with ranged weapons. The Keldorn are a variant human race with the following stats, which basically make them a tweaked version of the [[Goliath]]: ::Ability Score Modifiers: +2 Strength, +1 Constitution ::Size: Medium ::Speed: 30 feet ::Vision: Normal ::Natural Athlete: You have Proficiency in Athletics. ::Keldorn Resilience: You have Advantage on Strength saving throws. ::Icehaven Born: You are naturally acclimatized to Cold Environments. Ironically, the [[merfolk]] of Vodalia are not statted as a PC race, with the excuse that their inability to function on the land makes them too restrictive. You can easily pilfer the merfolk stats from earlier Plane Shifts and brew your own version. For the [[elves]] of Llanowar, just use the Wood Elf stats. [[Category: Dungeons & Dragons]]
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