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==Classes of Planegea== So, you're probably wondering: how does Planegea fit the usual motley crew of [[adventurer]]s into its Primordial Fantasy setting? Well, a lot more easily than you'd expect. Let's get the easy ones out of the way first: [[Barbarian]]s, [[Fighter]]s and [[Ranger]]s are all well represented and resepcted. Barbarians tend to be either highly respected warriors, or else outcasts whose clanmates only keep them around so they can be shoved in the direction of the enemy, depending on how good they are at telling friend from foe whilst raging. Fighters are the hunters and warriors upon whose backs rests the survival of their people. And rangers are the masters of surviving in the ever-hungry wilderness, revered for their skills and respected as leaders in the dangerous lands they call home. [[Rogue]]s are known as '''Scavengers''' on Planegea, and are reviled for their willingness to prey on the weak and vulnerable, no matter what - or ''who'' - they are. Surprisingly, [[Monk]]s exist on Planegea too; trhey are known as '''Ascetics''', and they are a nascent class of warrior-saints, slowly building up the principles of using self-discipline and self-abnegation to unlock superhuman feats of physical prowess. [[Bard]]s are known as '''Chanters''', and both respected and distrusted, for they are deeply involved in the preservation of the clans throgh their mastery of the libraries of oral lore that preserve all there is to know about one's people. [[Cleric]]s, known as '''Shamans''', are the direct mouthpiece of a god, and represent its will, as well as brokering to it on behalf of their clan. Shamans tend to be homebodies, because in this early era of the world, a god's inflence and ability to grant its pawn magic are strictly limited. [[Paladin]]s, known to Planegeans as '''Guardians''', come from a variety of backgrounds. Some are raised from an early age to be the champions and protectors of the clan's shaman, others have directly bargained with deities for power in exchange for service. And some simply swore an oath to an ideal with such fervor that it unlocked power within them, power to make their oath reality. Ironically, [[Warlock]]s are actually greatly respected in Planegea, for they fill a role similar to that of the Shamans - it's just that warlocks act as go-betweens for much darker and more alien powers than the gods in their Hallows. Strangely, [[Druid]]s are hated and feared on Planegea; their divine magic is powered by tapping directly into the ambient primal magic of the world itself, the same fuel that can grow a spirit into a fll-fledged deity, and this makes the gods paranoid and wrathful. Druids are known as '''God-Leeches''', and whilst they serve a vital role in limiting the divine power of fiends and evil deities, they must keep their true natures a secret. As for arcane magic... [[Sorcerer (Dungeons & Dragons)|Sorcerers]] make up the vast majority of mages in Planegea, though of those most only wield the most basic powers of their mystical bloodlines. But [[Wizard]]s, known as '''Spellskins''', aren't unheard of either. Though they constantly flirt with drawing the attention of the Hounds of the Blind Heaven, Spellskins continually seek to refine and improve their arcane art. Each Spellskin maintains a secret lair, typically a cave, where they construct elaborate pictures that trap magic into permanent shape, creating spells. By using special tattoos to resonate with each spell-picture, a spellskin can draw upon that spell-picture's power from afar and shape it into practical effects. ===New Subclasses=== The Planegea corebook offers the following new subclasses: * '''Way of Abnegation''', the iconic Planegea Ascetic (Monk), who excels at resisting and deflecting suffering. * '''Path of the Farstriker''', a Barbarian specialized in the use of throwing weapons combined with instinctive air [[elementalism]]. * '''Dream Sorcery''', a Sorcerer with an intuitive connection to the realm of Nod, imbuing them with the powers of visions, dreams and nightmares. * '''The Dark Forest''', a patron for warlocks representing the ominous and fearsome intelligence at the heart of the deeep, dark woods. [[Category:Dungeons & Dragons Campaign Settings]]
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