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=== Energy cards === [[Image:Dugtrio.jpg|thumb|right|See that little star on his first attack there? Yeah.]] Energy cards came in 6 variations: Psychic, Fighting, Fire, Water, Electric, and Grass. Eventually Dark, Steel, Dragon and Fairy were added. Those + colorless are also the only types your Pokémon can have. You can attach one energy card to any Pokémon on your turn and not more. You can also attach any energy card type to any Pokémon, even if that Pokémon can't use it. The energy cards will just have to match the conditions for the attacks in order to use them. If you attached 4 Fire energy and one Psychic energy to Charizard at the top of this page that is perfectly okay, but you will never actually be able to use the Psychic energy effectively. White stars indicate colorless energy. Even though there is a special energy card "Double Colorless Energy", you can meet the requirements for those attacks with any color. Dugtrio's Slash to your right here could be payed with 2 Fighting Energy + anything. Energy requirements don't always match a Pokemon's type. This is generally used by Pokémon that are dual type in the games, but this doesn't alter weakness or resistances. There's also some cards that, while typed, only require colorless energy to attack and are splashable. ==== Retreat ==== To retreat your active Pokémon and exchange it with a benched one you have to pay the retreat cost in the lower right corner. By paying I mean discard the energy attached to the Pokémon equal to the cost. Note that this is paid in discarded cards, so cards that provide multiple energy only ever count as one. Early in the game this was free for most basic Pokémon and increased as evolution level did. This has since changed and now ''only'' evolved Pokémon have 0 retreat cost, and those that do are unusual, though retreat cost still generally increases with evolution.
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