Editing
Quest:Hive Queen Quest
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===== Society and culture ===== The Union is, on the surface, a melting pot of many cultures and histories with a wide range of political ideologies. In reality, these many different subcultures are often separated and segregated of their own accord to specific planets or regions. On the local level, it is easy to see strong divisions between the average humans of any two worlds. In theory it is this wide range of beliefs and ideologies that grants the Union its long term stability, as there is always room for debate and people to question contemporary wisdom. In practice, this often results in numerous isolated subcultures that often refuse to interact with, or are openly hostile to other views, which can be seen in the wide range of laws and regulations between the many worlds of the Union. A common commodity on one planet could be an illegal good on another, with little to no agreeable standard between worlds. This was one of several key motivators behind the signing of the Homestead act, which designated ships capable of interplanetary flight to be immune to the customs laws of individual planets, so long as such illicit goods do not exit the ship in question, or are in any way involved in any form of sale or exchange while the ship is in dock. To prevent items from being 'conveniently stolen' while in dock, illegal items must be registered with customs, however ships that do not request protection under the act hold an incredibly limited expectation of privacy under the nicknamed "nothing to hide" clause. The results of the laws have had several unintended consequences and have, ironically, further stratified the culture of the Union along ideological, astrographical, and economic lines, with those living on the surface of worlds often living under far stricter laws then those travelling trade routes or living within space habitats, giving rise to the modern cowboy, often called Spacers that typically consist of private freight runners, mercenaries, fugitives, and anti-government separatists. The rise in dangerously unregulated space activity eventually lead to the bolstering of the Interstellar Trade Commission, granting it regulatory power over the Union's space cities, starports, and stations, however since the enforcement of these regulations rely on the Union Space Forces and the voluntary compliance of station operators space remains something of a wild west in many systems.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information