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=====Hermaeus Mora, Demon of Knowledge===== A strange entity of inscrutable form and motives, Hermaeus Mora is the most secretive of the Daedra. All knowledge in existence is said to be within the libraries of lost tomes in his realm Apocrypha, hidden from the mortal world. It is utterly unknowable what the true nature of Hermaeus Mora is, how much power he has attained, or what plans he has made over the aeons that men and mer have lived, breathed, fought and died. But again and again he appears and vanishes in history, a whisper of things far beyond the reasoning mortals. '''Cult Army(Hermaeus Mora)''' *Heroes: 1+ Sorcerer-Priest w/ retinue, 0-1 High Seeker. *Core: 1+ Cultist Covens, Flame Atronachs, 0-1 Scamps. *Elite: Frost Atronachs, Storm Atronachs, 0-1 Benthic Lurkers, 0-1 Vermai, 0-1 Shrine of Hermaeus Mora. *Support: Seekers, 0-1 Unthinkable One. *Special Characters: Miraak. '''Daedra Army(Hermaeus Mora)''' *Heroes: High Seeker. *Core: Seekers, Scamps, Flame Atronachs. *Elite: Frost Atronachs, Storm Atronachs, Benthic Lurkers, Vermai, 0-1 Shrine of Hermaeus Mora. *Support: Cultist Covens, 0-1 Sorcerer-Priest w/ retinue, Unthinkable One. *Special Characters: Miraak. Artifact: Oghma Infinium Unique Spells: Polyplaneurist Scryings, Toxic Convulsion Unique Item: Black Book(see Armory) Shrine's Blessing: *Sight of the Forgotten: All models serving Hermaeus Mora within 12" of the Shrine get +1 to spellcasting rolls. *Ripples in Reality: All enemies within 12" of the Shrine get -1 to their spellcasting rolls. Special Rules: *Mad Savants: Sorcerers and Sorcerer-Priests of Hermaeus Mora may buy an additional spell to the ones they can normally take, and have +1 Mg. Once per phase, when choosing to cast a spell, a Sorcerer or Sorcerer-Priest may choose for one of his Power dice to automatically roll a 6. *The Price of Knowledge: For each time multiple 6's, before any modifiers, are rolled by a mortal servant of Hermaeus Mora attempting to cast a spell, you must remove one model that cast a spell this phase in that unit as a casualty, once this phase ends: one of the cultists has lost his mind to secrets forbidden unto him. *God of Fate: The secrets buried in Apocrypha stretch far beyond the mere barriers of the time and space, recalling the forbidden names of the realms never seen by mortals, the forgotten tales of the lost kalpas. It is only with flawless deliberation on the mythic scale that those who have truly explored Hermaeus Mora's realm will ever be moved to act: for they anticipate the very ebb and flow of time before and after it is warped. No opponent may ever steal the initiative against an army whose primary force serves Hermaeus Mora.
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