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Sorcerer (Dungeons & Dragons)
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==[[Pathfinder Second Edition|Pathfinder 2e]]== [[File:Seoni 2nd edition.jpg|thumb|right|300px|Seoni, Pathfinder's iconic Sorcerer]] For the most part, the Sorcerer remains the same as always. They remain the full-blown casters that know their spells rather than learning with a book. Their bloodlines remain the central defining feature for the sorcerer, but these are swapped up quite a bit. Alongside granting special spells and skills (one of which is always focused on the spell list it uses), each bloodline also grants a set of focus spells (which you gain more of via a specific feat) and the Bloodline Arcana that now exclusively ride off these exclusive spells. The bloodlines also now determine which of the four spell lists ([[Wizard|Arcane]], [[Cleric|Divine]], [[Bard|Occult]] or [[Druid|Primal]]) your character determines. The bloodlines available are: *Arcane **''Draconic'' provides you the closest to a frontline combatant, granting directly offensive and defensive spells. This bloodline spell also grants a means to one type of elemental damage based on which dragon is chosen. ***''Wyrmblessed'' (introduced in the ''Mwangi Expanse'') is a variation that's Divine instead of Arcane, with your bloodline being based on [[Metallic Dragon]]s rather than [[Chromatic Dragon]]s. **''Genie'' (introduced in the ''Advanced Player's Guide'') is focused on debuffs and illusions. This bloodline further differentiates itself by the different sorts of genies, as each type grants certain spells at specific levels. **''Imperial'' is the most generalist of the arcane bloodlines, with bloodline spells made to improve yourself. *Divine **''Angelic'' is the most support-based bloodline, even going so far as to grant Heal. **''Demonic'' is centered around damage and debuffing. **''Diabolic'' grants control against enemies and fire-based spells. **''Psychopomp'' (introduced in the ''Advanced Player's Guide'') focuses upon debuffs, but focuses specifically on positive/negative damage, which also grants Heal as well. **''Undead'' provides some offensive spells through negative damage as well as the ability to heal from said damage type. *Occult **''Aberrant'' grants a bunch of ways to cripple enemies through mental means **''Hag'' grants many curses to handicap the enemy, and the bloodline spells come with an arcana that makes those who attack you regret it. **''Shadow'' (introduced in the ''Advanced Player Guide'') offers quite a few offensive spells as well as the means to vanish in the darkness. *Primal **''Elemental'' gives a bunch of offensive spells, though it's not quite the best for elemental damage. Since this is all using one bloodline, it means that fire elemental sorcerers gain the benefit of actually dealing fire damage while the rest are trapped with physical damage on their spells. **''Fey'' is a very debuff and illusion-based bloodline. **''Nymph'' (introduced in the ''Advanced Player Guide'') provides a mix of support and control against enemies. **''Phoenix'' (introduced in the Fists of the Ruby Phoenix AP) is another fire-based bloodline, but with a bit of a healing flavor on it.
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