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Space Marine Battle Brother Creation Tables
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==Preferred Weaponry== '''Use your best judgement based on the Preferred Combat Style above. If it doesn't fit, reroll or choose one that does.''' '''Additionally, remember to roll on the [[Power Armour Creation Tables]].''' ===Primary Weapon=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Primary Weapon(d100) |- ! 01-09 | '''[[Boltgun]]:''' The primary weapon of Space Marines. (Gained Automatically) |- ! 10-18 | '''[[Heavy Bolter]]:''' A heavy version of the Boltgun, used for suppressing fire. |- ! 19-27 | '''[[Stalker Bolter]]:''' A long-range precision rifle for accurate shots. |- ! 28-36 | '''[[Grav-Gun]]:''' Utilises gravitic technology to disrupt and damage targets. |- ! 37-45 | '''[[Storm Bolter]]:''' A double-barrelled version of the Boltgun, capable of rapid fire. |- ! 46-54 | '''[[Assault Cannon]]:''' A heavy, automatic anti-personnel weapon, its most notable feature is its incredibly high rate of fire. |- ! 55-63 | '''[[Assault Bolter]]:''' Outfitted with a large box magazine and high-speed autoloader. Although short-ranged, its rate of fire and damage are considerable, with the recoil contained by a mag-shield. |- ! 64-72 | '''[[Astartes Assault Shotgun]]:''' Can use an array of specialty ammunition ranging from armour-piercing penetrator rounds to the powerful manstopper rounds. Assault Shotguns are best used in urban and close-quarters combat, as well as in boarding actions. |- ! 73-81 | '''[[Bolt Carbine]]:''' A more compact variant of the standard Bolt Rifle. |- ! 82-89 | '''[[Las-Fusil]]:''' A sleek, precise laser rifle capable of delivering death from kilometers away. |- ! 90-95 | '''[[Combi-Weapons|Combi-Weapon]]:''' These are weapons with additional features, such as Combi-Volkite, or Combi-Melta. |- ! 96-100 | '''Custom:''' (Roll again, choose, or create a Primary Weapon.) |} ===Secondary Weapon=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Secondary Weapon (d100) |- ! 01-09 | '''[[Bolt Pistol]]:''' A standard sidearm for many Space Marines. (Gain Automatically) |- ! 10-18 | '''[[Plasma Pistol]]:''' Contains all the destructive fury of a larger Plasma Gun, although with a reduced range and rate of fire. |- ! 19-27 | '''[[Heavy Bolt Pistol]]:''' A variant of the standard Bolt Pistol that is larger and possesses a more elongated barrel to enhance its range. |- ! 28-36 | '''[[Absolvor Bolt Pistol]]:''' (Gained Automatically if "Chaplain" or "Apothecary" was rolled on the Rank Table) |- ! 37-45 | '''[[Stalker Pattern Bolt Pistol]]:''' A variant of the bolt pistol with improved accuracy and range, often favoured by marksmen. |- ! 46-54 | '''[[Combi-Weapons]]:''' These are pistols with additional features, such as a bolter and a secondary weapon like a flamer or melta. |- ! 55-63 | '''[[Inferno Pistol]]:''' A melta weapon with horrifically destructive power, used by certain Space Marine units but not available to all chapters. |- ! 64-72 | '''[[Grav-Pistol]]:''' A smaller version of the grav-gun, which utilizes gravitic technology to disrupt and damage targets. |- ! 73-81 | '''[[Hand Flamer]]:''' A close-range flamethrower that projects a stream of burning promethium. |- ! 82-90 | '''Double Secondaries:''' Roll twice. |- ! 91-100 | '''Custom:''' (Roll again, choose, or create a Secondary Weapon.) |} ===Melee Weapon=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Melee Weapon (d100) |- ! 01-09 | '''Fists:''' Standard Space Marine gauntlets. |- ! 10-18 | '''[[Combat Knife]]:''' A standard-issue knife often carried by Space Marines for close-quarters combat. (Gained Automatically) |- ! 19-27 | '''[[Chainsword]]:''' A melee weapon combining teethed chains with a sword blade. |- ! 28-36 | '''[[Chainfist]]:''' A melee weapon with a chainsaw blade designed for cutting through enemy vehicles and fortifications. |- ! 37-45 | '''[[Thunder Hammer]]:''' A powerful, two-handed melee weapon that delivers crushing blows. |- ! 46-54 | '''[[Lightning Claw]]:''' A pair of clawed gauntlets that enhance a Space Marine's close combat capabilities. |- ! 55-63 | '''[[Power Fist]]:''' A massive, gauntlet-like weapon that enhances strength and crushes foes. |- ! 64-72 | '''[[Power Sword]]:''' A type of power weapon that uses an energy field to enhance its cutting ability. |- ! 73-81 | '''[[Power Axe]]:''' Similar to the Power Sword but with a different blade shape, often used by Space Marine officers. |- ! 82-90 | '''[[Power Maul]]:''' A blunt melee weapon with an energy field, capable of crushing enemy armour and bones. |- ! 91-100 | '''Custom:''' (Roll again, choose, or create a Melee Weapon.) |} ===Specialist Weapon=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Specialist Weapon (d100) |- ! 01-09 | '''[[Lascannon]]:''' A powerful laser weapon effective against heavily armoured targets. |- ! 10-18 | '''[[Plasma Gun]]:''' Fires superheated plasma bolts, capable of devastating damage. |- ! 19-27 | '''[[Plasma Cannon]]:''' A heavy plasma weapon with a wide area of effect. |- ! 28-36 | '''[[Flamethrower]]:''' A close-range weapon that projects a stream of burning promethium. |- ! 37-45 | '''[[Meltagun]]:''' A short-ranged, high-intensity weapon that can melt through armour. |- ! 46-54 | '''[[Multi-Melta]]:''' An even more potent version of the Melta Gun. |- ! 55-63 | '''[[Heavy Flamer]]:''' A larger version of the flamer, projecting a deadly wall of fire. |- ! 64-72 | '''[[Missile Launcher]]:''' Fires various types of missiles, offering versatility in combat. |- ! 73-81 | '''[[Autocannon]]:''' An automatic, self-loading, heavy ballistic weapon that fires a high velocity hail of solid shells |- ! 82-90 | '''[[Force Weapons|Force Weapon]]:''' A powerful melee weapon and a focus for the psychic abilities. (Gained Automatically if "Librarian" was rolled on the Rank Table) |- ! 91-100 | '''Custom:''' (Roll again, choose, or create a Specialist Weapon.) |}
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