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==== Allies ==== *'''Rebel Saboteur:''' A pair of grenade-lobbing Duros. They are one of the only Allies to have two green missions to unlock, meaning you might actually see their Elite variant in a campaign. Their Overload ability is the main draw, allowing them to use the same surge ability twice in one attack. Elites can ignore other figures when drawing line of sight. *'''Rebel Trooper:''' A trio of the guys that get their shit kicked in at the beginning of ''A New Hope''. Their Brace for Impact mission needs to be in your side missions deck if you have Gideon Argus for a couple of reasons. Firstly, Aim grants its benefit if you haven't moved ''during this activation''. This means that Gideon can reposition a guy without fucking up his shot. Secondly, Gideon's red mission can unlock them a second time, and the reward makes these guys cheaper to deploy, which is all kinds of awesome. Elites can spend two actions to move and focus, great for setting up a defensive position for the next round. Or to have Gideon give the order to fire with Aim bonus. *'''Luke Skywalker (Core):''' Luke is pricey, but pretty awesome. He has an auto-block to go with his white defense die, which makes bringing him down a bit of a chore, and that's before factoring in his surge recovery. His lightsaber is finicky, but you can't go wrong with auto-Pierce 3. Lastly, he grants one attack die reroll to any other friendly within 3 spaces. The one real issue is that his unlock mission is pretty bullshit, so you're unlikely to see him in a Campaign. [[Category:Board Games]] [[Category:Skirmish-Level Wargames]] [[Category:Star Wars]]
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