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====Universal==== Specialisations that can be taken by any character as if they were part of the character's own career path, so therefore does not suffer the additional experience penalty for choosing them. Oddly, many of these would be appropriate concept-wise as origins for characters, but Universal Specs are not appropriate RAW as a first specialisation. *'''Rebel Recruit''' ''(AoR)'' - A universal specialisation providing a broad set of low level combat and utility abilities. Actually a really good choice for non-combat characters ''(especially from EotE)'' who don't want to cross-career into more focused combat roles and take them too far from their original concept/build. *'''Retired Clone Trooper''' ''(Dawn of Rebellion)'' - The "Captain Rex" spec. Limited to male humans for obvious reasons, but you could probably convince your GM to let you refluff it as a member of [[Death Korps of Krieg|different vat-grown army]] or something. As you might expect, gives a whole lot of passive bonuses to making you a better soldier, mostly making you more resilient and better at aiming. *'''Pirate''' ''(DoR)'' - The "Hondo Ohnaka" spec. Generalised social and skullduggery-oriented tree. Kind of mediocre, but does have an utterly hilarious end-tier talent called "Prepare to be Boarded!", which lets you [[Troll|force an enemy captain to surrender their ship to you]] if you deal them enough strain. *'''Force Adherent''' ''(DoR)'' - The "Chirrut Γmwe" spec. Despite having no force abilities, lets you do [[Monk|absurd amounts of damage with simple weapons]] and do some nifty things like heal yourself with Knowledge (Lore) checks. Lots of focus on the Discipline skill, which is elsewhere used to resolve opposing Force powers checks, but here just makes you really, really fearless. *'''Imperial Academy Cadet''' ''(DoR)'' - The "Tycho Celchu" spec. A pretty good alternative to Rebel Recruit, with more of a focus on ignoring strain and working in formation with others. Has a small knowledge thing going on, including using Knowledge (Warfare) for initiative. *'''Ship Captain''' ''(DoR)'' - The "Hera Syndulla" spec. Acts as a hybrid pilot/face/leader class, so it's a good alternative to the Smuggler Pilot. Has several ways to use leadership, so it makes a good supplement to commodore or squad leader. Has an ability in the late tree that can let you treat a large ship as a smaller one, so you can [[Awesome|do sick drifts in a Nebulon-B]]. *'''Republic Navy Officer''' ''(RotS)'' - Non-clone officers in Republic Navy. Has a space combat focus, though the early parts of the tree aren't particularly specialized. *'''Republic Represenative''' ''(RotS)'' - A universal specialization focused on diplomacy. At the bottom of their tree is the ability to pull "previously unknown dealings" out of your ass to your benefit. *'''Scavenger''' ''(RotS)'' - A mix of the various Technician/Engineer specialties in generic form. *'''Death Watch Warrior''' ''(CotR)'' - A spec focused on armor, maneuverability with a jetpack, and a bit of bonus damage. Has an ability called Hit and Run, which does exactly what it sounds like. *'''Senator''' ''(CotR)'' - <s>Keeping war off our shores</s> Another talker specialization, but with a career attached to it. *'''Separatist Commander''' ''(CotR)'' - The most recent specialization dealing with droids, the Separatist Commander adds several command, coercion, and droid talents to the players choice. SC also allows a player to have a direct impact to a battle field while surviving it. '''Force Rating Granting''' <br> Acquiring any of these specialties gives you Force Rating 1, but acquiring multiple of them will not raise it above that. None of these grant career skills themselves, though many have early talents that give them. *'''Force Sensitive Exile''' ''(EotE)'' - Representative of a Force user in hiding, lots of passive boosts to reaction/initiative and social interactions making it broadly useful as an alternative career choice for anyone looking to expand into Force wielding. *'''Force Sensitive Emergent''' ''(AoR)''- Someone just coming into "Force Puberty", gaining passive bonuses to stealth and perception. It is a bit more focused than Exile but it gets more by way of "The Force" than the Exile path does by allowing you to enhance your allies or use your own Willpower in place of their usual stat. *'''Padawan Survivor''' ''(DoR)'' - The "Kanan Jarrus" or "Cal Kestis" spec. Based around being a padawan who escaped Order 66 and went into hiding as a normie, this gives Force Rating 1 and a wide range of defensive and stealth-based force powers, as well as really good bonuses to crafting your own lightsaber. *'''Force-Sensitive Outcast''' ''(RotS)'' - A force user shunned by The Republic, either for legal or personality reasons. The left side of the tree is focused on sneak attacks and disorienting foes. The right side of the tree focuses on lightsaber combat and gives Renegade Form, which can let you make lightsaber attacks with any attribute without diving into a deep tree with no force die increase. *'''Nightsister''' ''(CotR)'' - Interestingly it doesn't grant a FR right away, instead it offers it as a 5xp talent, meaning you can play a non force sensitive nightsister if you want. This means it does grant career skills though. Gets the ability to conjure preselected objects, and imbue melee/brawl weapons with Ichor for Cortosis/Pierce/-1 crit rating and defense 1/+2 damage. You can spend strain to recover wounds (or wounds to recover strain, but that's useless) and reroll force die... if there's an ally with this talent nearby (and you aren't your own ally).
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