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Stripped Gears Combat
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==Basic Maneuvers== The following maneuvers can be performed by a gynoid at any time. *Attack β You attack *Dodge, Block β You defend, using successful sets to negate incoming Attack dice. *Move β You can move your Chassisβ speed without any roll. You may roll Athletics to add W*5β to your movement. *Aim β Spend a round preparing. Each round spent preparing adds +1d to a later pool, max +2d. *Called Shot β Take a -1d penalty, promote a normal die in your pool to a Hard die set to the appropriate location. *Multiple Action β Take the smallest die pool of any skill in the multiple action, and apply a -1d penalty for each action after the first. Each action needs its own set. Example: Queen Bee has Body 6 Melee Combat (Unarmed) 6 and Coordination 4 Acrobatics 5. She needs to vault over an obstacle in the arena to attack her opponent, so she does a combined Acrobatics/Melee Combat roll. Since Coordination+Acrobatics is smaller than Body+Melee Combat, she uses that 9d pool, then applies a -1d penalty to that pool for having a second action, for a total pool of 8d. Rolling 1, 2, 4, 7, 7, 7, 8, 9, she has only one set and only succeeds on one of her attempts. *Draw a weapon β You draw a weapon and take a -1d penalty to anything else you do in the same turn. Requires no roll. *Pin β Roll an attack using an appropriate Melee Combat skill (Wrestling, Grappling, etc.). This attack can be Dodged as normal, but Block does not apply. If you succeed, both you and your target are rendered Motionless (you cannot attack or defend until either you let go or the pin is broken). You may take a -1d penalty to pin while standing, otherwise both you and your target are Downed. Your target remains pinned until either you let go or they break the pin with a successful Escape Artist check or an appropriate Melee Combat Skill against a difficulty equal to your Body score or your Melee Combat skill, whichever is higher. *Restrain β Choose a target and declare Arms or Legs, then roll an attack using Body+Melee Combat with no penalty. Instead of dealing damage, you may use your Restrain set as Gobble dice against actions the target is attempting involving the limbs youβre holding back. *Shove β Make an attack roll with Body+Melee Combat (Unarmed, Wrestling, Grappling, any blunt weapon) with no penalty. If you succeed, your opponent is pushed back 5β, loses a die from a set as with any other successful attack, and you get a +1d bonus if you attempt to trip or slam the target in the next round. Opponents attempting to trip or slam you while you are shoving an opponent get a +1d bonus. *Stand β You get up during the Declare phase (removing the Downed condition). If you attempt to do anything else that turn you take a -1d penalty. *Tackle β Make a Body+Melee Combat (any appropriate style) roll against an opponent at a -1d penalty. Opponents attempting to trip or slam you while youβre tackling get a +1d bonus. On a successful Tackle attempt, you deal full normal damage and both you and your opponent are Downed.
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