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Tactics - Knights Inductor
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===Warlord Traits=== * '''1) Leader of "Many"''' - A substantial leadership drop to everyone bar HQ's across the whole enemy army in the first turn, and then a smaller one in the second. Not that impressive, but can be worth it against non fearless armies like Tau. Gajet starts with this trait. Combine with Signature Projectors covering the enemy for lulz. * '''2) Master of Stalling''' - A strong reserves disruption that starts in turn 1 to turn 3, at -2 to -1. The turn 1 debuff is useless unless the opponent is taking a formation that requires reserves rolls on turn 1 and the -1 on the other turns is standard stuff. Zakis Randi and Isaac Rico start with this trait. * '''3) Watchful Defender''' - One of the best traits. Once a game, you can make one unit from the Codex fire full BS overwatch, still no blasts though. Brutal when applied correctly, terrifies poorly prepared Orks. Due to this allowing units unable to Overwatch to Overwatch, you can use this for units locked in combat being charged. Ferrus and Rachnus start with this trait. * '''4) Perfect Ambusher''' - A gimmicky trait buffed into a much more useful one since the choice of unit and terrain is now made after deployment. You pick a piece of neutral terrain and one of your squads, you get to have that squad deepstrike into the terrain with no scatter. Absolutely useless if someone has occupied the terrain, can be hilarious if it's still free. Since you don't have to tell your opponent which piece you nominated, this can be a crapshoot, but just choose smartly. Xavion starts with this trait. * '''5) Skilled Negotiator''' - Enemy units within 6" of the Warlord use their lowest leadership for checks. Depends on the opponent and your army composition. If you are running lots of pinning checks and Silencer powers, this can be impressive. Without it, it's decent. If you have few checks and the enemy is ATSKNF, it is weak. If the enemy is fearless, it's pointless. Roland Darren and Chief Librarian Zecherias start with this trait. * '''6) Big Game Hunter''' - Warlord and unit gets Tank Hunter and Monster Hunter. Again, depends on what your Warlord is doing and who he is going with. A Marauder field master with this trait in a sizeable unit of Marauders can be terrifying. Garven Brias starts with this trait.
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