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==== Character Generation ==== * Step 1: Choose Genetic Stock ** Versatile: *** WS: 30+2d10 *** BS: 30+2d10 *** S: 30+2d10 *** T: 30+2d10 *** Ag: 30+2d10 *** Int: 30+2d10 *** Per: 30+2d10 *** WP: 30+2d10 *** W: 2d5+4 ** Predator: *** WS: 35+2d10 *** BS: 30+2d10 *** S: 30+2d10 *** T: 25+2d10 *** Ag: 35+2d10 *** Int: 30+2d10 *** Per: 30+2d10 *** WP: 25+2d10 *** W: 2d5+3 ** Brute: *** WS: 40+2d10 *** BS: 20+2d10 *** S: 35+2d10 *** T: 35+2d10 *** Ag: 20+2d10 *** Int: 25+2d10 *** Per: 25+2d10 *** WP: 25+2d10 *** W: 2d5+5 ** Psyker: *** WS: 30+2d10 *** BS: 35+2d10 *** S: 25+2d10 *** T: 25+2d10 *** Ag: 30+2d10 *** Int: 35+2d10 *** Per: 35+2d10 *** WP: 40+2d10 *** W: 2d5+3 * Step 2: Choose Size Category ** Weedy: Gain Scrawny trait, -2 Wounds, -5 S, +5 Ag, +5 Per. ** Average: No modifiers. ** Hulking: Gain Hulking trait, +1d10 Wounds, +10 S, +10 T, -10 Ag, -10 Per. * Step 3: Choose Role ** Infiltrator: *** Starting Biomorphs: Chameleonic Scales, Rending Claws, Scything Talons, choice of Implant Attack or Aerosol Glands *** Skill Modifiers: -3 T, +3 Ag, +3 Per, -3 BS ** Close Combat: *** Starting Biomorphs: Scything Talons, Rending Claws, Spines, Chitin *** Skill Modifiers: +3 S, +3 WS, -3 BS, -3 Int ** Ballistic: *** Starting Biomorphs: Enhanced Senses, Rending Claws, Chitin, choice of one from: Devourer, Fleshborer, Deathspitter, or Spinefist x2 *** Skill Modifiers: +3 BS, +3 Per, -3 S, -3 WP ** Breeder: *** Starting Biomorphs: Rending Claws x2, Egg Sacs, Chitin *** Skill Modifiers: +3 Per, +3 S, -3 Ag, -3 T ** Psyker: *** Starting Biomorphs: Warp Lobe, Rending Claws x2, Chitin *** Skill Modifiers: +3 WP, +3 Int, -3 WS, -3 S
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