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==Unit Analysis== All Summoned Daemons units count towards Summoned Daemons (Max. 45%) ===Characters=== '''Cult Leader:''' 180pts. Your wizard lords, giving you an option for Evocation, Thaumaturgy, and Occultism. He can become a Master of Ritual when made your general, granting a greater Commanding Presence range, Scout, and Daemonic Summon. '''Daemon Symbiote:''' 200pts. Your big Daemon to make up for not having Daemon characters. A Wizard brute with Heavy armour and aegis and a selection of weapons. Symbiotes can take a single non-guiding Manifestation from the Daemons book in addition to normal Special Items. ===Core=== '''Cultists:''' 105pts for 15 + 3ppm. A cheap throwaway unit. Have Devastating Charge (Battle Focus) so they can hurt thing but Unstable makes them better at holding. They have Sacrificial Offerings and can be upgraded to either be a Wizard Conclave that casts ''Spear of Infinity'', Channel(1) and summon, or Gain Scout and may take throwing weapons at the cost of no longer being scoring. Whatever you use them for, their main purpose in life is just to hold out until the Daemons arrive. '''Daemon Legions from Core:''' Notable roles *Imps: fire Support and more magic flinging. *Succubi: Cleaves through Infantry. *Lemures: Roadblocks *Myrmidons: Demon [[slayer|Slayers]]. ===Special=== '''Possessed:''' 140pts for 10 + 11ppm. Your bigger Cultists being more killy. In addition to weapon options, they can take a Manifestation that makes them more durable, killy, or faster '''Ritual Alter:''' 220pts. Your secondary Summoner in the shape of a War Machine, A Adept Wizard that must pick 2 out 3 spells: ''Spear of Infinity'', ''Hand of Heaven'', and ''The Grave Calls'' and has its spells' range increased by +3" (max +9") for each additional wizard near it. They can summon bigger things for fewer tokens. You can upgrade it further, increasing its base size and allowing you to take ''Wrath of God'' as a spell. '''Profane Idol:''' 290pts. Your big giant daemon statue that also has a Big Brother upgrade. Must be upgraded to Apostate Automaton(more durable + crush attack), Wicker Man(Flammable Wood on Fire that deals Grind attacks), or Heretic Golem (+1 Str/AP). '''Daemon Legions from Special and Aves:''' *Eidolons: Flame throwers *Hellhounds: Fast-moving hunters and Adept at killing. *Threshing Engine: Chariot that mutch infinity *Titanslayer Chariot: Chariot Slayer Giants *Mageblight Gremlins: roadblocks with a lot of poison attacks. *Clawed Fiends: fast move anti horse. *Hoarders: roadblocks and deals grinding over time *Sirens: Fast-moving Calvary *Blazing Glory: big monster *Hope Harvester: Machine gun on a monster. *Brazen Beasts: Hard-hitting shock cav. *Furies: Flying monkeys *Veil Serpents: flying Wizard Conclave *Bloat Flies: Flying savage walls.
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