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==Characters== Because of the [[GURPS]]-like point-buy system, characters can grow to be pretty wild. Basically, characters buy skills, attributes, special abilities, spells, perks and all the other stuff with adventure points, which are awarded similar to experience points, but can be directly spent rather than waiting for a level-up. Character development is pretty open after the creation. There are no classes, only professions, which are sets of starting skills and abilities which almost all can be learned later in the game as well. The amount of available professions is mind boggling and (in true kraut fashion) are categorized into Combat, Wilderness, Social, Magic, Priestly, Scholars and Crafting, and go through all social strata, from [[Slaanesh |whores (gender equality applies)]] and beggars to knights and royal guards. This of course opens the possibilities to adventuring as anything. Wanna play a baker who wants to see the world? CHECK! A former boy prostitute trying to steal and sweet talk his way through the criminal underworld? YEPP! A good-for-nothing (a literal profession in the rule book) who just wants to blow his inheritance on becoming a hero? CAN DO! Skills are wild and all over the place. Especially knowledge and crafting skills can be anything you can dream of. Characters that specialize in these fields sometimes need additional sheets just to list all their skills because the default sheet could not fit them all. The point is: if you find a teacher, you can learn it. With the exception of magic potential. Only people born and raised to be spell casters will ever be. Some special people like half elves can learn some basic spells throughout their lives but it will be hard. And learning the skills that a certain profession starts with by default costs a mighty amount of adventure points, so you better think twice whether you want to dualspec your knight into a shipwright. For some characters, it's necessary to branch into other stuff. Mostly for all mages and most scholars, since they are fresh out of college and need to learn to not suck at everything else. If you chose one of the few gods that will let you keep your [[Mana|astral body]], you can even be a priest and a mage, giving you access to two different kinds of magic with two seperate mana pools. This diversity of professions and skills, combined with the german spirit, of course means that YES, there IS an official adventure that allows you to win by accounting. [[Category:Roleplaying]]
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