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==Heroes== *'''Shaman-Sorcerer:''' Your Human wizard with the lore of Metal, Fire, or Death. A cheap and generic wizard hero, for when you want magic on a budget. You can also mount him on a Chariot if you want some more speed and a bit of melee damage. *'''Skin Wolf Werekin:''' Your anti-large melee hero. A fast-moving monster with high damage and regeneration allow him to function as a mainline brawler or a high speed assassin. In the campaign each werekin can enhance his armies stats, either increasing their melee attack or defense. Each Werekin can only get one of the bonuses, but multiple Werekin can stack the same effect for a powerful doomstack. *'''[[Fimir]] Balefiend:''' Came back from being [[Squat|Squated]], a foreshadowing of the fate of the [[Zoats]]. Has access to the lore of Fire and Shadow. Different from the Shaman due to innate tankiness, better melee attack and AP damage. On the other hand, the shaman can get a mount whilst the balefiend cannot. *'''Kihar the Tormentor:''' A legendary hero you can unlock by devoting yourself to [[Slaanesh|the serpent]]. On the battlefield he's a max-level Chaos Sorcerer (a chaos warriors variety with plate armour, not your normal norscan) on a [[awesome|two-headed mutant dragon]] who can wreck the enemy in melee or at a range with spells from the lores of fire and metal. On the campaign map his hero actions usually succeed 100% of the time barring enemy modifiers, letting him wreck garrisons and assassinate enemy heroes with impunity. **In IE, Kihar is a Sorcerer of Slaanesh with the Lore of Slaanesh, but he got to keep his goddamn chaos dragon, something no other god-aligned Chaos Sorcerer or Sorcerer Lord can currently use. Doesn't have a Mark of Slaanesh, weirdly, but he has goddamn regeneration, something no other chaos-dragon rider has. He's just that special. *'''Killgore Slaymaim:''' An Exalted Hero of Khorne riding a Juggernaut that you get for devoting yourself to [[khorne|the Hound|]]. Point him at things and watch him kill them. He has Frenzy, Rage, Icon of Endless War that buffs leadership and replenishes vigour around him when he's in melee, Paragon of Carnage buffs his melee attack with the more things he kills, and Axe of Khorne buffs his damage with the more things he kill-gores slay-maims. He also deals massively increased damage against targets with less than 33% health, so it's pretty much game over for anything that Killgore gets his bloody hands on.
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