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===Bloodline Lords=== The super-special lords that are unlocked via Blood Kisses in campaign. You can pretty much ignore the generic lords, because in both campaign and MP there's no reason to take them over these guys. *'''Lahmian Vampire Lord''': Focused on debuffing and being hard to hurt in melee. She is a mixed caster of Shadow and Vampire. Her role is using her high speed to jump on enemies and use Seduction to slow them down as they take punishment. In line with the Lahmians' subversive nature, she gives large bonuses to hero action success rates in campaign. *'''Von Carstein Vampire Lord''': A mixed caster of Vampire and Beast, with the ability to summon a Varghulf instead of a Manticore. His Storm of the Night will grant you an edge in the air superiority matchups. Does essentially everything a generic Vampire Lord does but better. *'''Blood Dragon Vampire Lord''': Around one of the best melee characters in-game with all the stats that matter (attack, defense, AP damage, magic, and a monstrous mount option). The "weakest" of the Bloodlines in terms of magic (which means he just has the pure Lore of Vampires instead of a mixed lore, and no access to Arcane Conduit, so take "weak" with a MASSIVE grain of salt.) His magic skill tree may actually be better than normal since you can get access to later spells with fewer points invested. *'''Necrarch Vampire Lord''': Your caster vampire. Not as good in melee as a normal Vampire Lord, but more focused casting, getting a mix of Death/Vampire/Beast's buff and debuff spells. Very good at keeping your magic tanks full enough to sustain you. Spell selections are not the best and the Von Carstein Lords work better as a caster. Raised Dead benefits are good though. *'''Strigoi Vampire Lord''': Essentially an upgraded Ghoul King, granting greater melee attack and defense. Their AP burst ability only affects themselves, and they get another way to give them a burst of HP. Same issues as a normal Ghoul King, but still better overall.
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