Editing
Tyranid Bio-Weapons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Medium== Medium weapons are used by Warriors and organisms based on the -[[Biovore|Vore]] and -[[Tyrant_Guard|Guard]] body archetypes. ===Barbed Strangler=== [[File:BarbedStrangler6.jpg|200px|right|thumb|Barbed Strangler]] Remember that 70's cult classic Zardoz? [[James_Bond|Sean Connery]] dressed in [[Slaanesh|red gimp getup]] and killing dudes like he's [[Khârn]], at the behest of a giant floating head that claims that "The gun is good, the penis is evil." because the penis shoots seeds that create life? Well, the '''Barbed Strangler''' chooses to be both. The gun is very basic, [[Brundlepenis|a muscled tube that stores its seeds in a sack at the base, and shoots them with a powerful spasm along with a fair helping of a corrosive oil.]] The seed upon impact has its nigh-unbreakable shell melted by the oil and sends tendrils to [[rip and tear]] through anything that gets in its way. Using the large blast template, you can cause a lot of damage to a [[Tarpit|blob]] in a single shot. It also pins but that comes into play very little given that most armies are either largely fearless, ignore pinning anyway, or have LD values good enough to reliably ignore it anyway. With 8e, it traded off the blast template and Pinning for Assault D6 and a bonus to hit when targeting large units, which is a fair trade given the lackluster BS of the average Tyranid. ===Deathspitter=== [[File:DSside.PNG|200px|right|thumb|Deathspitter]] The traditional weapon of the Warrior, the '''Deathspitter''' works by stripping a large maggot off of it's shell and hurling it at the enemy. Its [[Rip and tear|huge guts]] are highly corrosive and can splatter several enemies at once, searing any flesh and melting any armour it comes into contact with. The adaptive evolution of the [[Hive Fleet Hydra]]'s slimer maggots make their Deathspitters even more lethal; the maggots could burrow through the target's flesh and then [[FATAL| repeatedly fragment and regenerate themselves]]. [[Slaugth|The victims literally burst out with the ever increasing mass of wriggling grubs.]] Serving as a decent weapon against [[MEQ]]s, the weapon relies on its rate of fire to deal damage. <gallery> 51-10I 81635.1399044187.500.750.jpg </gallery> ===Flamespurt Cannon=== ''See main article here: [[Tyranid Flamespurt Cannon]]'' ===Impaler Cannon=== [[File:ImpalerCannon.jpg|200px|right|thumb|Impaler Cannon]] The '''Impaler Cannon''' is your answer to anything up to AV 12. This beautiful gun fires a bony spine, steered by a shard-beast at the base of the spine, [[Rip and tear|whose innards are ripped from its body when the spike is fired]]. The spines are launched with enough force to rip through man and machine alike. Though its range is limited you do not have to actually see your target to be able to shoot it, without a significant downside. Oh, and it has a higher rate of fire than the Imperium-equivalent, the Missile Launcher. What's not to like? This is your go-to weapon for dealing with [[METAL BAWKSES]]. ===Light Bio-Cannon=== [[File:Barb_Bio-Cannon.PNG|200px|right|thumb|Light Bio-Cannon]] Despite sharing the same name as the much ''larger'' Bio-Cannon, the Light Bio-Cannon is functionally a completely different beast. Rather than showering their prey in a deluge of pyro-acids. These things act more like airburst munitions. The creature that forms the makeup of the weapon are controlled alongside the [[Barbgaunt]] that is bonded with, by a ganglio-parasite that acts as the organism's brains. Looking a lot like an [[Rocket Propelled Grenade Launcher|RPG]] or a [[Missile Launcher]], the Light Bio-Cannon is actually an artillery weapon that shower targets with projectiles that explode into shards of serrated chitin. There is a reason why it is compared to an air-burst munition. Pretty nasty stuff against GEQs, but less effective against anything heavily armoured. On the tabletop, the Light Bio-Cannon is a 24" ranged Blast and Heavy weapon with a D6 Attack, BS4+, S5, AP0, D1 light mortar. Whilst not that powerful when compared to other forms of light artillery, the weapon or...shall we say the Gaunt itself, is comparatively cheaper. So you field more of them. Another unique factor is that, to balance its relatively mediocre stats, these living mortars have a unique ability called '''Disruption Bombardment'''. What this thing does is that in your shooting phase, any targeted enemy infantry that was hit by one or more of these attacks counts as disrupted for the next turn. When a unit is disrupted, they subtract 2 from its Move characteristic and 2 from its Advance and Charge rolls made for it. [[Grimdark|This is implied to be because any survivors still have bits of chitin-shrapnel in them, making movement painful]]. {{Clear}} ===Shock Cannon=== [[File:Niddex2014e.jpg|200px|right|thumb|Shock Cannon]] Sometimes shortened to Shockcannon. Used by Hive Guard, the '''Shock Cannon''' shoots out a claw over a considerable distance which latches on to its target and delivers a powerful bio-electric shock, disabling or even destroying a vehicle. Ostensibly, a big fucking meat taser. On tabletop the Shock Cannon is the Hive Guard's primary anti-vehicle weapon. It's decent enough at S7 AP-1 d3 Damage, but if it rolls 4+ on Wound against a vehicle, it issues a Mortal Wound that coincidentally makes its low AP completely irrelevant. Roll a 6+, and that becomes d3 Mortal Wounds. Thanks to the change from small templates to D3 shots, this is now actually plenty scary against vehicles of any size. ===Spore Mine Launcher=== [[File:Spore_Mine_Launcher.jpg|200px|right|thumb|Spore Mine Launcher]] The more explosive (and useful) Dakka to the Flamespurt's fiery Dakka. Created as a result of fights against the Imperial Guard, the Biovore displays this by being the Tyranids' closest thing to an artillery piece and having a massive scrotum befitting a Guardsman's huge brazen balls. Armed with the '''Spore Mine Launcher''', it can lob Spore Mines a considerable range; living bombs that blanket victims in acid, poisonous gas, and shrapnel-sized chitin spines. Though not as deadly as [[Basilisk|most other artillery weapons]], the Spore Mines are unique in the way that if they don't land too close to the enemy, you can deploy them onto the battlefield as living mines, serving as an obstacle for your enemy that must be either moved around or shot. Generally more useful in larger point games or [[Apocalypse]]. ===Venom Cannon=== [[File:VC6.jpg|200px|right|thumb|Venom Cannon]] Seen as the primary anti-tank weapon, the '''Venom Cannon''' launches a hail of corrosive crystals by way of a biological railgun. Though not as effective as you'd wish, the Venom Cannon can cause quite some hurt on [[Eldar|Aspect Warriors]] and the like. It is ineffective against heavy tanks but okay against transports and open-topped vehicles, though its primary targets should always be medium infantry. Because you know, a single shot S6 AP4 small blast weapon with only 36 inches of range that you can only have one of per (heinously expensive and surprisingly fragile) warrior brood is clearly the bestest anti-vehicle gun ever. See Dawn of War II for how they should work and cry bitterly. You're best off giving this gun a pass. Slightly buffed in 8th along with the blast weapon changes. It is now Assault d3 with S8, AP-2 and D3 damage. Bit better at least.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information