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==Warlock Patrons== '''The Dullahan:''' The dark [[fey]] and agent of the [[Shadowfell]] empowers you to serve as a hunter of wayward souls. ::Expanded Spells: Compelled Duel (1st), False Life (1st), Hold Person (2nd), Moonbeam (2nd), Phantom Steed (3rd), Speak with Dead (3rd), Arcane Eye (4th), Shadow of Moil (4th), Flame Strike (5th), Contagion (5th) ::Bonus Cantrips: Booming Blade and Chill Touch ::1st Level: Sturdy Hunter (gain Proficiency with Shields, Medium Armor, Martial Weapons, Survival) ::6th Level: Shadowy Escape (1/day, when you take damage, use your Reaction to teleport 60ft and turn Invisible until the start of your next turn) ::10th Level: Dark Resistances (Gain Resistance to Necrotic, Immunity to Poison and Disease) ::14th Level: Beheading Critical (1/day, when wielding a Slashing weapon, you can roll a d20 after getting a critical hit; on a 19-20, you auto-decapitate the target) '''The Endless Forest:''' You are sworn to the spirit that embodies all forests, which charges you to protect the trees of the world. ::Expanded Spells: Create/Destroy Water (1st), Cure Wounds (1st), Barkskin (2nd), Spike Growth (2nd), Plant Growth (3rd), Speak With Plants (3rd), Freedom of Movement (4th), Grasping Vine (4th), Tree Stride (5th), Commune with Nature (5th) ::Bonus Cantrips: Druidcraft and Shillelagh ::1st Level: Natural Understanding (can Speak with Plants at will, gain proficiency in Nature ::6th Level: Traverse the Forest (Ignore Nonmagical Difficult Terrain, ignore damage caused by moving through nonmagical plants, 1/short rest can spend 10ft of movement to enter a living Large+ tree within 5ft and emerge from a second within 60ft) ::10th Level: Endless Assistance (Immunity to Poison and Disease, add Charisma modifier to COncentration saves) ::14th Level: Call of the Wild (1/day, cast Druid Grove, Transport Via Plants or Wrath of Nature without expending a spell slot or requiring material components) '''The Unbound:''' You are a devotee of the vengeful spirit of a cursed queen who harnessed her fury to transcend to a force of chaos that opposes all forms of physical and mental oppression. ::Expanded Spells: Color Spray (1st), Snare (1st), Protection From Poison (2nd), Spike Growth (2nd), Meld Into Stone (3rd), Remove Curse (3rd), Freedom of Movement (4th), Stoneskin (4th), Greater Restoration (5th), Transmute Rock (5th) ::Bonus Cantrips: Poison Spray and Mold Earth ::1st Level: Uncaged and Unbroken (Advantage on saves vs. magical restraints and paralysis) ::6th Level: Poisoned Blood (1/short rest, spend a bonus action to add Poison damage equal to your Proficiency bonus to an attack's damage) ::10th Level: The Queen's Mirror (Immune to Poison, Resistance to Poison Damage, when you are the sole target of a damaging spell, you can spend a Reaction to divert it to another creature within range; if you make a spell attack roll, that creature gets hit instead of you) ::14th Level: Heart of Stone (Immune to Paralysis, 1/day when you deal Poison damage you can choose to Restrain the target until the end of their next turn, where they must pass a Constitution save vs. your Warlock Spell DC or be Petrified until cured by a Greater Restoration or similar)
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