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===Ide Family=== Descended from Shinjo's most diplomatic follower, the Ide are courtiers, mediators, and caravan masters. They are marvelously adaptive, whether negotiating goods and services with cultures beyond the Empire or navigating the murky waters of a Winter Court. They have a reputation as impartial outsiders, helping to resolve conflicts and indebt both parties to the Unicorn, and most Clans respect them enough to listen when they speak. This is partly because they're outsiders with a unique perspective that others fall back on as "the token neutral third party", and partly because the Ide are trained to be both agreeable, helpful friends and charismatic masters of rhetoric. Politicians from other Great Clans might look down on them as idealistic peacemakers, but few are able to actually use that as a weakness against them; a skilled Ide's collection of allies and wealth can give pause to even the most well-connected Doji or Bayushi. It wouldn't be far off to say they're like a cross between the Yasuki's business sense and the Doji's diplomacy. Ide believed that diplomacy should always be the first option to resolve conflict, and that idealism carries over into their approach. That doesn't make them soft, easy marks, however; Ide are trained to carefully study the people and cultures around them. Preferably to reach agreements, but also to take note on whether they plan to betray or butcher you. They can read a room with the best of them, and like any courtier, they are fully prepared to bring the weight of their wealth and connections down on their enemies. They also host the Calm Heart dojo, one of the only ''iaijutsu'' dojos in Unicorn lands whose duelists focus on causing as little excess damage as possible, seeing as they needed to be prepared to defend their honor on the other Clans' terms. They'd just rather talk it out first.
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