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==On the Tabletop== W'soran/Melkhior once had models and stats, but have long since been removed from the game and discontinued. If you can obtain the models, one can use W'soran or Melkhior (depending on which version of the fluff you consider canon) as a Master Vampire spellcaster in the Lore of Vampires riding an Abyssal Terror. Necrarchs used to be one of the more popular Bloodlines until von Carsteins became the only Bloodline of any importance in the game in 7e, and as a result have a fair number of on foot and mounted models. All are out of production, so eBay is your only source. As for how they used to be in their old rules, Melkhoir knocks in at 660 pts , he causes terror (with -1 to enemy leadership, but the modifier doesn't affect undead or daemons naturally), he is immune to all psychology, he is a lvl 4 wizard that gets one more spell than usual, has stupidity, has an abyssal terror and most importantly he can recast a spell on a 3+ (you still have to cast it as normal after passing the recast roll), though he cannot cast the same spell twice on the same unit. Melkhoir also has three very special items that are awesome, he's got a magical sword that gives the models he hits -1 to their to hit rolls (he doesn't need to wound and the effects are not cumulative), he has a book he wrote that allows him to automatically cast a spell (it doesn't even use up any of your magic power either), and the spell that he casts can be recast as normal, but after using it, roll a die, on a 1-2 it can't be used again for the rest of the battle, and he has a black cloak that makes it impossible to shoot him. Literally, he cannot be shot at or hurt by shooting ever, not even by warmachines (he takes no damage if he gets hit) and not even by magical missiles (again he takes no damage) which is awesome combined with the sword so he doesn't get hit in combat, and combined with the book so he can keep shooting out spells. Statwise he's a Necrarch Vampire Lord, so also good in combat.
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