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==The Shooting Sequence== #Nominate Unit to Shoot. Choose one of your units that is able to shoot but has yet to do so this turn. #Choose a Target. The unit can shoot at an enemy unit that it can see. #Select a Weapon. Select a weapon the firing unit is equipped with. All models equipped with a weapon with the same name can now shoot that weapon at the target. Every model that wishes to shoot must be within range of at least one visible model in the target unit. Models that cannot see the target, or are not in range, cannot shoot. #Roll To Hit. Roll a D6 for each shot fired. A modelโs Ballistic Skill determines what it must roll in order to hit the target. #Roll To Wound. For each shot that hit, roll again to see if it wounds the target. The result needed is determined by comparing the Strength of the firing weapon with the majority Toughness of the target unit. #Allocate Wounds & Remove Casualties. Any Wounds caused by the firing unit must now be allocated, one at a time, to the closest model in the target unit. A model with a Wound allocated to it can take a saving throw (if it has one) to avoid being wounded. If a model is reduced to 0 Wounds, it is removed as a casualty. Wounds are then allocated to the next closest model. Continue to allocate Wounds and take saving throws until all Wounds have been resolved. #Select Another Weapon. After resolving all shots from the currently selected weapon, if the firing unit is equipped with differently named weapons that have yet to fire, select another weapon and repeat steps 3 to 6. #Reaction to Shooting: After the nominated unit has resolved all of its shooting attacks. Any unit hit by the attacks may react to the shots.
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