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===Heavy Support=== *'''Doomsday Ark''' - Basically a Ghost Ark with the transport capacity removed and replaced by a big fucking gun instead. Unfortunately, has the same problem that Heavy Destroyers had in the previous codex; it's a huge gun mounted on a fragile platform. AV 11 and Open Topped do not make a good combination for an expensive model like this. Thankfully, the Doomsday Cannon has a long range in the stationary mode, so keep it in the back of your army where it can spit S9 AP1 pie plates at anything that moves. While it can certainly dish out the hurt, it can't take it. (Actually quantum shielding boosts it's AV up to 13 until it gets penetrated so it's still pretty tough.) Armies that have problems with strength based instant-death weapons with high AP values and templates (tyranids), are known to pretty much spontaneously explode at the mere sight of this thing. *'''Annihilation Barge''' - A Catacomb Command Barge, with the Overlord's pimp chair replaced with a big gun (seem familiar?). This is your bread and butter of most lists - it's just too good to not consider. It's AV13 on front and sides thanks to quantum shielding, has living metal and only costs 90 points. Oh did I mention that it has a strength 7 weapon that fires 4 times but hits an average of 5.5 times (plus its ability to arc off and hit other units D6 times at strength 5) then for desserts either carries a strength 6 tesla gun or a gauss cannon for killing marines, daemons and tyranids? *'''[[Monolith]]''' - It's still a big floating pyramid that blasts [[gauss]] death from every edifice. No longer as ungodly invincible as it was previously (Living Metal only affects Crew Stunned/Shaken results now, so meltas and lance weapons work on it; still sucks to be an [[Ork]]), Chaos Daemon, or [[Tyranid]] ((But then again, most of Matt Ward's armies seem to spite armies that use monstrous creatures over vehicles at every turn)) but received a hefty price drop (35 points is hefty?), and kept its firepower. Like before, it can teleport Necron units through its Eternity Gate, or suck enemies through it without even giving them an invulnerable save (perfect for killing those annoying Thunderwolves or Nob Bikers). It can even Deep Strike, which might be smart considering how slow it is otherwise (or not because if it scatters onto terrain/enemies it now kills itself). *'''Doom Scythe''' - Another repurposed transport vehicle with the transport capacity replaced with a big fucking gun- Just like the Doomsday Ark and Annihilation Barge (and the Vindicator, and the Hammerhead, and the Fire Prism...). Ridiculously fast, and carries a powerful, long-range death ray that basically kills anything within 3D6". Unfortunately it has a chance to hit your own guys too, but if you're not completely retarded this shouldn't be that hard to manage. Expect your opponent to try and shoot these things down the first chance he gets. Unfortunately, GW have released a model for this and it's bigger than the fucking [[Stormraven]] which, when combined with AV11, means that it's going down on turn 1. You might get it to last until turn 2, so you can hope to get one shot off with this thing. If a single shot is all you need however you can deepstrike this sucker and fire in the same turn, perfect for clearing out a parking lot! *'''Canoptek Spyders''' - Largely an improvement from the old Tomb Spyders, with WS/BS 3 instead of the old 2. They can even create Scarabs like Tomb Spyders could, and can take some nasty wargear as well. Fabricator claws can repair Necron vehicles, gloom prisms nullify enemy psychic powers, and twin-linked particle beamers just blast enemies to bits, and all of them can be taken without sacrificing close-combat ability. You can even take three of them for one Heavy Support slot, making them worth considering despite their stiff competition for the Heavy Support slot. So 5th edition gave them the opposite treatment of the Carnifex. It took a once somewhat above mediocre unit and made it into a cost effective rape machine, while the Carnifex was a godly unit that was slightly buffed and nerfed at the same time and then made a shitload more expensive. **FAQ update: before the nerf, the Scarab conga line was the most popular power gamer strategy being used for the Crons. Literally, a Necron player could keep adding Scarab bases to old and newly created ones so long as they were in unit coherency. This meant they could form a line straight into the deployment zone of the opponent and gain a 1st turn assault. This was incredibly effective against opponents dumb enough to or who had to place vehicles close to the edge of their deployment zone (Vindicators come to mind.) But it also worked against blobby units, so it was called cheese. Fortunately the FAQ "corrected" the Spyder and says that new Scarab bases can only be placed in unit coherency with bases not created that turn. Conga line=nerfed.
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