Editing
Warhammer 40,000/5th Edition Tactics/Orks
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heavy Support=== *'''Big Gunz:''' A decent unit in lower-level games. For 20 points, you get a 36" Missile Launcher unit with BS 3 for about a third the cost of the Imperial Guard Heavy Weapon squad. You get cheap Ammo Runts to help offset average Ballistic Skill, and a lot of cheap bodies for absorbing wounds. However, abysmal leadership and Artillery Status mean that this unit dies really quickly to concentrated fire. As a final note, the other two Big Gunz are generally not worth it. The Lobba provides nice anti-infantry, yet is in an army that doesn't lack for anti-infantry shooting. Likewise, the Zzap Gun's variable strength (averaging at 6.889) makes it too unreliable for tank-hunting. *'''Deff Dreads:''' A dedicated close-combat Walker, the Deff Dread is able to dish out a ton of S10 hits in an assault, with the right upgrades. Of course, being an Ork, it's got abysmal ranged capability, so it should usually spend it's Shooting phase running at whatever needs to be krumped. Comes with 2 Dreadnought weapons standard, with two more mandatory weapons choices; popular choices are 2 more Dreadnought weapons, for extra Assault power, or a pair of Skorchas to soften up large units before a charge. Armour Plates and Grot Riggers also highly recommended. As a Heavy Support choice it's often overshadowed by more versatile choices, like Killa Kanz or Battlewagons, but fielding a Big Mek HQ allows a Dread to be fielded as a Troop choice, making it a decent option if you've got the room. *'''Flash Gitz:''' Easily one of the worst choices in the Ork army. They really are that bad. Their main problem lies in them being very expensive, for minimal damage output. For one point more than 4 Ork Boyz, a Flash Git has a 4+ armor save and a 24" S5 shoota with a single shot, and random AP value; while this makes them randomly able to kill Marines in the open, the proliferation of cover saves, and vehicles, means this is a very very situational bonus, relative to being able to drown your opponent in masses of shots. Their shooting is frankly abysmal, and for the investment involved in making them decent at shooting, you could easily get the far-superior Killa Kanz, or a Battlewagon. A Warbike costs the same as a Flash Git, and is more efficient at shooting, and can actually be taken as a Troop unit. ''Regular'' Nobz can be more effective at shooting for a single turn, through use of Kombi-weapons, and be far better in close combat. In short: These guys are ork snipers, yet they're no better at aim than the basic ork boy. Think about that. *'''Killa Kans:''' As a general rule, Walkers in armies are either horribly fragile gun-platforms, or are taken in single squads. Blurring the line between these two extremes is the Killa Kan. Not as durable as a normal Dreadnought or Deffdread, but more durable than other squadded Walkers, lacking extra guns, but packing a Dreadnought Close Combat Weapon, the Kan is a rather versatile unit. Pretty much every weapon choice is viable for this unit, with Big Shootas keeping them cheap and able to threaten light vehicles at range, Skorchas taking out entrenched infantry, Rokkit Launchas providing anti-vehicle firepower, Mega-blastas also providing AP 2, and Grotzookas mowing down infantry at amazing rates(a squad of 3 Grotzooka Kans throws out 6 S6 blasts a turn!). In many armies, you cannot go wrong with a squad of Kans. *'''Looted Wagon:''' No, just no. They've got paper-thin armor, are unreliable (rolling a 1 ''really'' sucks), compete with Deffrolla-equipped Battlewagons (see below) and Killa Kans, and taking a Boomgun ups it considerably as a target while doing little to hide that it's a short-ranged Rhino-equivalent. They're just not worth it. **'''An alternate take:''' I once '''tabled''' a CSM army by Turn 2 with 2 Looted Wagons with boomguns. So they ''can'' be quite good, devastating even in some cases, but are not too reliable. Remember, like Vindics, never take ''just one''.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information