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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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===Khorne=== ====Warlord Traits==== #'''Aspect of Death:''' Enemy units suffer 1 unsaveable wound per point when they fail a fear test. (Space Marines do not Ignore Fear. But, they just pass Fear Test automatically) #'''Glory of Battle:''' ''Rampage''. Epic on a Bloodthirster, who most likely will be outnumbered. #'''Oblivious to Pain:''' ''Feel No Pain'', and all Daemons of Khorne units get 6+ FNP within 8". T3 on what would be most of the surrounding units and FnP means jack since all it takes is S6+ and it removes the slight FnP bonus. However, basic Feel No Pain is amazing on the Bloodthirsters. Still giving FNP against small arms fire to blood letters is still a benefit and blood crushers need strength 8 to ID so don't underestimate what this can do. #'''Immense Power:''' +1 Strength. Stacks with ''Furious Charge'' to bump the big guy to S8 on the charge so you will be instant-deathing most characters by default, but not enough of a difference to warrant a Warlord trait rule. Skip. #'''Devastating Blow:''' A crazier version of Smash: sacrifice all but 1 attacks to make a single SD AP2 hit. No limit on how many times you can do this in one game, and has the potential to make a seemingly nonthreatening Herald much more dangerous than it would be otherwise. #'''Rage Incarnate:''' Warlord and all Khorne Daemons in 8" have the ''Rage'' USR. Not so useful on the Bloodthirster of Incessant '''RAGE''' (hinthint), but Rage on Bloodletters and Hounds is a godsend. ====Relics==== *'''A'rgath, the King of Blades''': 15 points gives you what's basically a S+1 power sword with Specialist Weapon and Blade King (always hit on a 2+ in challenges) that replaces the model's standard melee weapon. Given that only Daemon Princes and Heralds can use it, it's best suited for a budget Herald when you want to save points while still having an edge in challenges. *'''Deathdealer''': 15 points again, and also replaces the standard melee weapon. Useable only by Bloodthirsters and DPs. S User, AP2, Decapitating Blow (Instant Death on a To Wound of 6), and Searing Gore (Whenever a model is removed by this weapon's attacks, its unit takes d3 S3 AP4 hits starting on the models closest to the user). What's not to like about AP2 and free hits? (Just free hits since monstrous creatures have AP2 from smash) *'''The Crimson Crown''': DPs, Bloodthirsters and Heralds of Khorne only. Grants +1 to the Attacks characteristic of all Daemons of Khorne within 8"! Just remember to keep the Herald wearing it back for the second-wave assaults - charging into mass melees to counter the loss of attacks the already engaged units suffer after charge/Rage bonuses have ended, or precision Deep Striking (through the use of Icons/Banners) directly into the middle of multiple engaged units. Though, in the second example, you're really praying to Khorne that at least one unit wins and can consolidate around the Herald so he doesn't get shot to shit. *'''Skullreaver''': 30 points, replaces your melee weapon, and only usable by Bloodthirsters and DPs. S User, AP2, and Anathema- which makes a roll of 6 to hit Strength D! Not as reliable as the Bloodthirster of Insensate Rage's Great Axe of Khorne for dealing out the almighty D, but it's a flat upgrade over the Bloodthirster of Unfettered Fury's weapon. Don't forget that this is at initiative unlike the Insensate Rage Thirster who has to swing at I1. *'''Khartoth the Hungerer''': 25 points, Heralds and DPs only, and replaces your melee weapon. At first it looks just like a S+1 power sword, but its special rule Sunderer of Time makes it much more. See, when a model takes an unsaved wound from it they're removed from play. Not ID'd, just removed- which means EW won't do dick. However, the model's owner can bring it back via a Deep Strike within 12" of where it was removed if they roll a 4+ at the start of their turn. (It's considered slain if it doesn't come back by the game's end.) So while it could remove a particularly troublesome multi-wound model that's in your way, there's no guarantee that it'll stay gone. Risky, but rewarding. Gargantuan creatures instead of being removed take D3 wounds so it makes for a niche usage. *'''Armor of Scorn''': 30 points, usable by Bloodthirsters and DPs. Grants a 3+ armor save and Adamantium Will- and more importantly, it reduces the Strength of all attacks that target the bearer by 1! Even on Bloodthirsters which already have a 3+ save, this is a huge deal since it'll make all attacks much less likely to wound in general. The usefulness on a Daemon prince cannot be overstated; This only costs a few points more than Warpforged Armor, which is a mandatory upgrade on Khorne Princes already. Reducing the strength by 1 also means that the Daemon Prince is no longer afraid of generic instant death; only weapons with the actual rule now can ID him (the highest strength a weapon can go without going into D is 10). That's on top of making the DP harder to wound in general.
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