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===Buildings=== *'''Imperial Bastion:''' Ridiculously cheap, can mount a Quad Gun that can pop transports and flyers, gets 4 free heavy bolters which can be legally placed all on one facing, gives your men the advantage of height and cover. *'''Void Shield Generator:''' Big ol' 12" AV12 bubble to hide behind and shoot from with impunity. 50pts. Want two more layers? 100pts. Goody gumdrops. Just remember, the Void Shield bubble does not block movement or Deep Strike, so remember to fill the gap with Terrain (tangle wire works really well) or bodies, lest your limited edition terrain piece gets Alpha Struck from enemies who get inside the field. **Like the building based void shield, these ''Projected Void Shields'' cause shooting attacks to strike the shield <u>instead</u>; protecting defenders from at least one shooting attack fron any given source per shield. **This is somewhat corroborated by the Dec 2015 FAQ which cleared up how blast/template weapons work against targets within the shield: You simply ''ignore'' however many hits you might otherwise have scored against the unit and roll to penetrate <u>once</u>. So savvy opponents should leave his 15" Apocalyptic Mega Blasts ''(which could concievably hit every single model underneath the dome)'' until after the shield is popped by Meltaguns and Lascannons. **It also has battlements, so small units parked on top of it also gain a 4+ cover safe in addition to the protection from the shields. *'''Wall of Martyrs Imperial Bunker:''' Cheap, tough with 14 armour, you can get inside, on top and it has holes for up to 8 dudes to fire out. And pretty safe to fit a squad in. Put inside someone like Noise Marines, <s> or Dark Angels with bolter banner,</s> (gone forever) throw in an ammo pile inside for extra accuracy and you can bet no troops will wanna get close to your dakka box. *'''Wall of Martyrs Firestorm Redoubt:''' For a few points less than a Land Raider you get an Imperial Bunker but bigger and with anti air guns. ''(though you may change either of the Icarus Quad Cannons for different weapons if you own them)'' with four twin-linked 96" range interceptor/skyfire lascannon shots. While being forced to fire at BS2 seems like a pain, being twin linked means that you hit approximately 55% of the time, but you can upgrade it to BS3 if you want to pay more points on the machine spirit, but then any enemy aircraft on (or coming on to) the table has to worry about the incredible amount of dakka heading its way since massed S9 AP2 skyfire is extremely rare. Remember that while 96" sounds great on the paper the guns always have to fire at the closest Flyer (Automated Fire). Even with 'Priority Target' the enemy just hast to keep his expensive units behind a screen of cheap units. Even interceptor fire can be screened just by deepstriking a drop pod closer than the flyers. Sadly, only six models can fire from the inside, so it's more suited for heavy weapon teams. **Second Option: Two punisher gatling cannons and the magos machine spirit provides a serious level of anti-infantry firepower. The automated firing is balanced by the shorter range of the guns, shooting at whomever has the audacity to get close to it. This can create a bubble of death around your building, making it one of the premier "stay off of my lawn" setups. *'''Plasma Obliterator:''' Oh my...a simple building at AV14 all around, you can get inside, it has fire holes and has a Plasma Obliterator which fires a 7" Massive Blast at S7 AP2. Want to obliterate its point cost in heavy infantry? Look no further. However, it still gets hot (luckily since it's a fortification it gets a 4+ save against it), and it has a new rule called '''Plasma Overheat''' which means if it takes a glancing hit due to Gets Hot! a unit embarked takes D3 randomly allocated wounds (just as with classic Gets Hot!, this allows saves). You'd think a building the size of a Bastion would have an external cooling system to prevent this fucking rule...still, at land raider cost it's quite an expensive Fortification, but oh man will this thing melt hordes, regardless of how good their save is. You will not want this building to use 'Automated Fire', especially later in the game so keep it occupied at all times. **After running this building a couple times you have to be very careful what you attack first, because the building damage chart is unforgiving to this Fortification, a lot of results force you to Snap Fire which neuters the purpose of this building. So take care of any threats to it quickly, and run it with void shields that are purchasable through Stronghold Assault. That said it's a hilarious, if expensive, [[DISTRACTION CARNIFEX]]. *'''Wall of Martyrs Vengeance weapon battery''' You can't get in or on top but it is cheap, you can fit two in a single slot and fires clasic battle cannon or punisher cannon shots. But they can only fire using automated fire so keep your own guys away if you use the battle cannons, lest they get hit by a bad scatter roll. ** One can also exchange battle cannon with Quad Icarus Lascannon for free, since release of Stronghold Assault. It might not be the best anti-air choice for its price and BS2, but twin-linked skyfire interceptor with two lascannon shots can be still very useful against flyers and most skimmers. Also, armies without dedicated AA might really love this. *'''[[Fortress of Redemption]]:''' Expensive both in points and actual cost, this huge model doesn't exactly bristle with guns as you would expect. But now, you are able to dominate everything on the table - tanks will be sniped with the 96" lasgun, fliers will be destroyed by AA guns. **It's also the tallest goddamn thing any table is likely to see, so feel free to hide your entire army, including knight titans, behind it. *'''Macro-Cannon Aquila Strongpoint:''' 2-shot Str D AP1, large blast or apocalyptic mega blast a weapon on a large imperial Bunker with AV15. It is even more expensive than the fortress of redemption. Comes with a bunker annex, which is mostly useless other than to provide more battlements. Despite being a blast weapon, the shots actually have an effect on flyers by FWOOMing past them, so the whole thing has a lot of utility. *'''Vortex Missile Aquila Strongpoint:''' Its all in the name. It's the Aquila strongpoint except this version fires vortex missiles that linger on the battlefield and have the potential to cause havoc behind enemy lines. Don't use them anywhere near your own units for that reason. ** Because of the changes to Vortex in 6th and 7th, the missiles are objectively weaker than the macro cannon in that it fires only a single D template to the cannon's two. The trade-off comes from the templates moving on to new units and preventing units from moving. Both of these effects become much more relevant to the sort of massed combat found in Apocalypse than from standard games. *'''Plasma Obliterator Aquila Strongpoint:''' The Plasma Obliterator can also be taken as an "upgrade" making the whole thing 115 pts. cheaper and for some reason it also loses the annoying plasma overheat rule (it still gets hot though). *'''Primus Redoubt:''' The bigger brother of the Aquila strong point. Forgeworld sells it as a terrain board, but there's no need to model it as such if you wanted to make your own. Comes standard with a 2-shot D large blast, and rather than suffering BS2 like most buildings, the main gun has BS3 as standard (BS4 against superheavies). It is incredibly survivable, being AV15, with a 4++ save against shooting attacks (3++ against indirect-firing barrage weapons), the gun can never be destroyed or made unable to fire short of removing the entire building or having an enemy hole up inside which counts as killing the crew. It also has 10 hull points which is more than other large buildings. Added to that all of the options: you can put a single turret on it, choosing from a variety of options that range between inconsequential (heavy flamers) to downright awesome (battle cannons and Icarus quad guns). You can also buy building upgrades, so give it a void shield which coupled with the inbuilt invulnerable saves will mean very few things short of titans can ruin your day. On the downside, it will cost you most of you army's allotment of points and unless your opponent fields death star units or expensive lords of war (like knights), it's unlikely to make its points back by the end of a game. But it will still be there at the end of the game unless you do something stupid like leave it unmanned.
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