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=== Fast Attack === *'''[[Dakkajet]]''': (Fighter) AV10 flier with two S6 assault 3 supa-shootas attached. Spend 20 points on a third supa-shoota and 15 on a flyboss for +1 BS against air targets (which includes skimmers and jetbikes too). Thanks to Death from the skies, Fighters now have a -1 BS against ground targets, but with built-in Strafing run you're shooting them with BS2 all the same. Against Air targets the hilarity grows, if you use formation bonuses. Add in Unmerciful attack pattern, and hammer those jets with a successive rounds of BS3-BS3-BS4 TL shots. Declare a Waaagh! and you go from 9 to 12 shots that turn. If you want you can go ahead and paint it red too for 5 points, just to get that incredibly-important extra inch, especially when you can fly 36 inches already and you need to throw away five points. Can be a rape machine against infantry, light vehicles, and air targets in the proper formation. Only downside is starting in reserve. Contrary to popular belief, they are passable at shooting down enemy flyers. Dakkajets are probably the squishiest flier in the game and taking one against an opponent without anti-air is not too unbalanced, especially against MEQ's. However, with their 110 points they're at the cheap end of the price scale, along with the Space Marine flying bricks. **'''Anecdote'''- my Dakkajet has taken down Flyrants, Flying Daemons, and the occasional Daemon Prince. If you need anti-air and you want Lootas to shoot elsewhere, the Dakkajet is your boy Unless you can't be bothered to take a battery of Traktor Kannons (see below) or you can't afford the Β£28 price tag on a 40 point model. *'''[[Fighta]]''': Your Messerschmitt. Like the Fighta-bommer but with a smaller ordinance capacity. Faster and cheaper but less useful since Big Shootas can't do shit against AV 12, forcing them to rely on supa rokkits to deal with things like Thunderhawks. However, you can get a lot of the fuckers and bring infantry grief with three twin linked big shootas on an ridiculously fast and impossible to hit platform. Pretty useless now since the Dakkajet does everything it did better, can be upgraded to BS3, and isn't forgeworld. Great for suddenly popping in and dropping ordinance to blow stuff up, but leave that to the bommers. *'''[[Deffkoptas]]''': Basically a jetbike version of the Warbuggy, more maneuverable, and can also scout. Their standard twin-linked big shootas make them pretty good for harassing groups of infantry, while their twin-linked rokkits and/or buzzsaws make them good tank-hunters since they can very easily get into a position where they can fire at the side or better yet the rear armor of a vehicle, though they'll have trouble against vehicles like Land Raiders or Monoliths since they have armor 14 on all sides. Oddly, since those two are so far the only vehicles with AV 14 on all sides, Deff Koptas are actually better against super heavies than they are against LRs and Monoliths. They are also pretty good at knocking out Power Fields or Void Shields (S 8 AP 3 vs AV 12 that goes away upon a glancing or penetrating hit) The biggest problem from using them is their leadership; basic Ld is 7, no option for a Bosspole, and their maximum unit size of 5 means you can't take advantage of Mob Rule! Coupling that with a rather high point costs means that they should be fielded in small units of 1-2 outside of Apocalypse games. Make sure to play "Ride of the Valkyries" when they outflank. Thanks to the Fifth Edition starter set, it is easy to find some models online for dirt cheap. *'''[[Warbuggies]]/[[Wartrakk]]s''': These guys aren't actually in the list of usable codex units, but they can come in handy, and the book provides their stats father on. These still-underpowered little buggies are useful enough in Vehicle lists that they warrant being here. While fragile, their speed and ability to provide support weapons are very useful to the Ork advance, especially if squadroned up. Although the Big Shoota is cheap, barring range it adds little beyond normal Ork shooting; the Skorcha or Rokkit Launcha remain the primary weapons. **'''Role:''' Aside from providing fast-moving special weapons, Warbuggies are cheap. As vehicles, assaulting them in melee is generally inadvisable, and shooting them requires dedicated AT. This means even should no appropriate targets exist, the Warbuggies remain expendable for movement-blocking, and objective-contesting. **'''Unit synergy:''' Rokkit Warbuggies make good escorts for Battlewagons, on account of being able to block off assaults, screen against mobile anti-tank elements, or to block enemy vehicles from moving away from the Deffrollas. This becomes especially true should one of the Wagons have a Mek; A unit of three Buggies, stretched out with maximum coherency between them, can cover a lot of area, while proving annoyingly tough to truly kill. Inversely, Warbuggies provide much-needed anti-tank firepower for Wazzdakka lists, while maintaining a low-enough profile that one can easily provide cover saves for the Buggies by using the Bikes to screen... *'''[[Killa_Kan|Killa Kan Attack Mob]]''': You know Kans. You love kans. Now your Kans are Fast Attack that come in squads of 1-5 (six pack joke: swing and a miss). Thank you, God. If you don't already know about Kans, go read the first [[Warhammer_40,000/7th_Edition_Tactics/Orks|Ork Tactica]]. That said, this is everything Ork players ever wanted. In many armies, you cannot go wrong with a squad of Kans. Just keep the wrecks out of the way. *'''[[Grot Tanks]] (Forgeworld)''': An odd unit. You get ''another'' vehicle squadron of Armor 10 all-around Methul Bohkes, seemingly the Orky specialty. They get 5+ invo. saves from all shooting attacks that ''aren't'' Ordinance, Armourbane or Destroyer (the later of which is a bit redundant, as Destroyer hits ignore invulns anyway), which gives them surprisingly uncharacteristic durability, especially considering they only have 2 HP. They also count as Tanks, so you can Tank Shock things, too. However, what makes them really fun is their Ballistic Skill. It's 3. BS 3. For '''ORKS'''. This tends to make them work like Killa-Kans as far as shooting goes, but you don't feel that weird need to throw them into close combat or anything. Their stat-lines give them an advantage to using Orky weapons, but the Big Shoota and Skorcha feel like a waste of opportunity. Pretty much see the Killa Kans entry for how weapons go. The Grot Tank's only real caveat is their unreliable 2D6" movement. This could give them anywhere from Fast vehicle status to a horrific [[Derp|''2" movement'']]. Plus, if you roll double-ones, one of them takes a [[FAIL|Penetrating Hit]], which really bites in 6th Edition. Getting a Kommanda Tank is always a good idea, what with the 2 different weapons and ability to fix your terrible movement roll when it inevitably happens. Their Tank status, 5+ invo., small model size and high fire power make them perfect for ramming big holes in enemy formations.. **'''Unit Synergy:''' Just like Warrbuggies, only better. They can Tank Shock bothersome units off of their advance. Their 3-6 numbers can give an even wider cover spread when advancing. * '''[[Warkoptas]]''': BAAWWW!! I play everything ''but'' Spees Mahreens and I don't get Land Speeders in any of my armies! Well, SUCK IT [[beakie]]s, da Orks now have ''Land Speeders''. These things are just goofy. You get 1-3 in a squad, and being Skimmers they are more durable than a ''10-all-around open-topped'' thing should be, but this isn't [[Warhammer 40,000/Tactics/Dark Eldar|Dark Elfdar]] time. The basic guns on these guys are a Big Shoota and a Twin-linked Deffgun. It can swap its Big Shoota out with other basic heavy weapons. That's okay for infantry popping, but you want moar. GIVE THIS SUCKER A TWIN-LINKED RATTLER CANNON. It shoots 2D6 AP6 Bolter madness, but it done goofs on a double-1. But that's okay, because you just ''ate that [[Warhammer 40,000/Tactics/Eldar|Guardian]] squad for breakfast''. Give it Red Paint Job to make it go FASTER! Give it Big Bomms to nuke crap in its spare time! You want a Storm? HAVE A STORM. You want a Tempest? HAVE A TEMPEST! There you go, ''Friggin Orky Land Speeders''. [[meme|Ork Jonsun, wez dun 'ere.]]
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