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=====Salamanders===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Salamanders are all about that Flamer and Melta weaponry, and have bonuses when using them, and when they're being used on them. <div class="mw-collapsible-content"> *'''Requirements''' **Only unique characters allowed are Vulkan He'Stan and Vulkan Primarch (Apocalypse only) **All models with Chapter Tactics must have Chapter Tactics (Salamanders). *'''Chapter Tactics''' **Every character can make one of his weapons Master-Crafted. In addition, all Flamer weaponry as defined in the BRB get Shred and re-roll all failed penetration results. Also, all Salamanders get 4+ Feel No Pain against all Flame-based weapons. Ork Burna boys, Blood Angels and Sisters of Battle will feel that, but the dreaded Heldrake is ''not'' affected by this. Oh well, the CSM needed a bone thrown at them. *'''Warlord Traits''' *#'''Anvil of Strength:''' Add +1 Strength. For the pulping. *#'''Lord of Fire:''' You warlord now has 2+ FnP against Flame weapons. Shame you can't pass it to anyone else. *#'''Patient and Determined:''' When rolling for Game Duration, add +3 to the roll. It ensures that you get what you need done. *#'''Miraculous Constitution:''' IWND. Just in case you wanted to shout '''"VULKAN LIVES!"''' *#'''Forge Master:''' Your Warlord's Master-Crafted Weapon (Including Salamander Relics with MC) re-rolls ALL missed hits. Which is AWESOME. *#'''Never Give Up:''' Anyone within 12" of the Warlord now is Stubborn and re-rolls Morale. *Relics of Nocturne: Your Salamander only relics. You can mix and match with the vanilla SM relics. **'''Drake-smiter''' - 50 points. A master-crafted thunder hammer (judging by the concussive rule and the Salamander love of smithing, but the fluff doesn't actually say what it is, so go nuts) that can, instead of attacking normally, make a single attack at strength D (keeping all its special rules). **'''Nocturne's Fury''' - 20 points. Can't be taken by the usual HQ suspects, is instead available to anyone who can take special weapons (so you can take it in Tactical, Command, Sternguard, or Bike squads. And Legion of the Damned, WTF?). It's an S4 AP4 flamer that you can fire as a normal Assault 1 Template, or instead shoot it as a Heavy 1 Torrent. Worth remembering that the Flameblade Strike Force benefits would make this S5. **'''The Salamander's Mantle''' - 30 points. A scaly cape that gives Eternal Warrior. Cheaper than the Shield Eternal and lets you potentially keep the 2-weapon bonus, but you'll have to either take a normal storm shield, or punt on improving your invulnerable save. **'''The Tome of Vel'cona''' - 25 points, Librarian only. Gives +1 strength to all his Pyromancy witchfires, and the Molten Beam power for free, without interfering with psychic focus. **'''Vulkan's Sigil''' - 30 points, Chaplain only. Once per game, you can give +1 attack for one phase to all Salamanders models in his unit. Being a one-use item makes this pretty crappy when Command Squad/Honor Guard banners do this, and more, on a permanent basis. **'''Wrath of Prometheus''' - The obligatory cheap relic gun. For 10 points, you get a 30"-range master-crafted Rending bolter. *Tactical Objectives: In the hype for the 7E codex, a White Dwarf issue actually released a list of Tactical Objectives for Salamanders armies to use. They were then re-released with the Angels of Death supplement. ;11 - Vulkan's Gaze : 1 VP for blowing up a vehicle with a melta weapon. Yeah, this'll happen. ;12 - Weather the Storm : If you manage to charge successfully AND suffer no overwatch casualties, you get 1 VP. This is gonna run quite a risk, especially against Skitarii (Especially with the WS4 Overwatch WT), Tau and Dark Angels. ;13 - Legacy of [[Drop Site Massacre|Istvaan]] : If you have at least 3 Salamanders units within within 18" of your table edge, you win 1 VP for killing an enemy on your half of the table. ;14 - Vulkan's Task : This one's a bit tricky: You need to identify all mysterious objectives AND control more objectives than your opponent. However, doing so gets you d3 VP. ;15 - Look Them In the Eye : 1 VP for killing a unit within 6" of a Salamanders unit during your turn; this gets upped to d3 VP if you kill more than three units. ;16 - Fires of Nocturne : Here's a fun one! If you destroy a unit with a flamer weapon during your turn, that's 1 VP. If you destroyed 2 units with flamers, you get d3 VP, and if you kill three of more, that's d3+3 VP. *Salamanders Tactics: Salamanders work very well with Drop Pods, since Flamers that re-roll to wound will get nice and close to the enemy and bathe them in the fires of the Emperor! </div> </div>
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