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==Imperium== The classic Apocalypse faction, entire armies of super heavy tanks, space marines with spartan assault tanks, and of course, the titan legions. If you want to field the archetypal, uber mechanised Apocalypse army, then this is the one for you. ===Adeptus Custodes=== The goldiest of the goldiest units in the 42nd millennium are a bit tricky in apocalypse, as their multi wound models are very susceptible to all the multi damage weapons going around. Their high point cost also makes them very tempting targets for any unit with a big gun looking to make their money’s worth. However, the custodes behave and hit differently (and harder) than any other warhammer faction, and have the finest equipment available, able to go toe to toe with anything from terminators to titans. *'''[[Orion Gunship]]:''' *'''[[Ares Gunship]]:''' *'''[[Dawneagle Jetbike]] and [[Gyrfalcon Pattern Jetbike ]]:''' The glorious dickbikes are some of the most dangerous and versatile units in 40k. Their variety of high quality ranged weapons and lethal Lance, along with the insane custodes stat line at toughness 6 makes the jet bikes capable of sparring with any unit on the battlefield. ===Space Marines=== The apple in GW’s eye (and their profits), the space marines can make a rather good solo apocalypse army by the simple virtue of having the most toys to play with. Whether that be dreadnoughts or a falchion, space marines have never been lacking in the apocalypse department. *'''[[Roboute Guilliman]]''': The toughest non-mechanical or demonic unit in the game, running around with a statline capable of beating the living daylights out of most units in the game (other than other primarchs, Guilliman is quite weak by sons of the emperor standards) and provides numerous buffs to an imperium army. Running around at toughness 6, 2+/3++ and the ability to come back to life he won’t go away quickly, just be sure that you wrap him in meat shields. *'''[[Spartan Assault Tank]]''': Worth an inclusion here simply because it's a sensible choice if playing as space marines. If you plan on getting your troops from one side of the board to the other, or at least to an objective without being completely annihilated before getting there, then the Spartan Assault Tank is your go-to choice. Anything less than this will experience a great deal of difficulty in remaining... alive. The Spartan is the bigger and better brother to the standard Land Raider, sporting BS3+, S8, T8 and 20 wounds. It also has a 2+ save and sports two sets of quad lascannons and a twin heavy bolter that can still fire in CC. It's main plus point is the troop carrying capacity: 25 marines, or 12 terminators, or if you're feeling crafty, 12 jump pack troops to truly terrify your opponent who think your embarked troops will never reach him. Captain slam and Sanguinary Guard spring to mind. Alternatively, use a Mastadon but you'll need to fork out more than double the cash and your last remaining kidney. With the new rules for Apocalypse it's likely to retain some of its durability, unlike a rhino. *'''[[Fellblade#Falchion|Relic Falchion Superheavy Tank Destroyer]]''': Forget knights. Forget the Baneblade. This is the vehicle that makes even Titans empty their mechanical bowels. Sporting a pair of Volcano cannons, this tank can one-shot knights and any other imperial superheavy tank in a single round of shooting in a conventional game of 40K. See that Knight Castellan? Not anymore you don't. And unlike titans who sport similar levels of firepower, a Falchion can still utilise buildings as cover while simultaneously delivering volleys of planet-cracking firepower. Try hiding a Reaver behind the ruins of an Administratum. Ain't gonna happen. And that's one of its main advantages over something like a Reaver or a Warlord titan. A titan can be targeted from pretty much anywhere on the board, and this is the vehicle to do it with impunity. And at the relatively measly cost of £185 it's also considerably cheaper than a titan. That being said, once deployed, everyone's going to take note, especially the player using the titan, who will use everything to kill it. On the plus side, though, it means your other units get to live for another five minutes. ===Imperial Knights=== Your apocalypse go to if you need a unit which can shoot stuff to pieces as well as chop them to pieces while also looking awesome. *''[[Imperial Knight|Knights]]:''' An incredibly customisable, variable and survivable unit, being superior to the bane blade in terms of melee and toughness, sporting 3+ weapon skills, actual melee weapons and invulnerability saves (praise the [[emperor]]). Unfortunately, they cost about the same as a baneblade but with fewer wounds, and with their invulnerability save not working in the fight phase they’ll die in melee faster than a bane blade (despite being better in melee). *'''[[Imperial_Knight#Armiger_Knight_Patterns|Armiger Knights]]:''' Baby’s first knight, being inferior to a normal knight except in their speed and relative cheapness. By themselves not a threat to your normal apocalypse heavy hitters (although more than capable of beating the crap out of most things smaller than them) they are very dangerous when fielded in packs to hound things like baneblades or larger knights. **'''[[Imperial_Knight#Armiger_Knight_Moirax|Armiger Morax]]:''' *'''[[Imperial_Knight#Dominus_Knight_Patterns|Dominus Knights]]:''' Slightly larger vanilla knights who make up for poorer melee performance with even bigger and numerous guns. They also come with a suitable price rise. All in all they are some of the bigger and more dangerous threats on an apocalypse board. *[[Imperial_Knight#Cerastus_Knight_Patterns|Cerastus Knights]]: *[[Imperial_Knight#Acastus_Knight_Patterns|Acastus Knights]]: ===Imperial Guard=== *'''[[Baneblade]]''': The classic [[METAL BOXES|metal box]], it’s relatively cheap, spammable, relatively tough (toughness 8 is tough but not that tough unfortunately) and incredibly customisable, sporting anything from the infamous quake cannon to increased transport capacity and firing decks. If you're playing [[Imperial Guard]] in apocalypse, chances are you’ll have a fair few of these guys lying around spouting dakka. On the subject of dakka, you can take on proper titans with bane blades and win, and you're one of the few armies which can pull off such a trick, but in apocalypse baneblades will die very quickly with only a 3+ save and no invulnerability save. ===Adeptus Titanicus=== *'''[[Warhound Scout Titan]]''': Likely to be the only titan most players will ever see or face (due to its "low" money cost and 2000 point cost), but this "common" Titan still packs some of the most powerful guns in the game, although you will only ever field the Vulcan Mega Bolter and the Turbo Laser Destructor (the Bolter being the perfect gun for killing GEQ's). *'''[[Reaver Battle Titan]]''': The Imperial Titan middle child, but it is a large step up in all aspects over the warhound, boasting better guns (and melee weapons), armour, toughness, wounds and void shields (this last one is its main defence), all for 4000 points. *'''[[Nemesis Warbringer Titan]]''': Do you have money but not enough for a warlord Titan? Do you have the game points for a reaver but not enough for a warlord? Then the warbringer has you covered (unless you want melee weapons)! The warbringer has all the guns the reaver has, plus the minor side note that is the NEMESIS QUAKE CANNON! A gun which wouldn’t look out of place on a warlord Titan (did someone day 70 damage to a baneblade?). That and it’s strength and toughness 13, meaning that only proper Titan weaponry will wound it on anything better than a 5+. *'''[[Warlord Titan]]''': If you're facing this Titan and you don't have at least two Reavers on your side, just give up now, the Warlord is the most powerful model (although you can get fan made rules for even larger monstrosities) in existence, as it stands I don't think it's actually possible to defeat one in a 6000 point game without your own warlord or [[lascannon]] guardsmen spam.
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