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====[[Deathskulls]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Death Skull Icon.png|Border|75px|left]] | In the grim darkness of the far future, findaz keepaz. <br> This is the luckiest clan and the most eager to loot the battlefield. <br> On the tabletop, in addition to a guaranteed save, they also get the best use out of special and single shot weapons. All your {{W40kKeyword|Infantry}}, both vanguard and backline shooters, are good at Stealing and Holding Objectives<br> |} <div class="mw-collapsible-content"> *'''Clan Kulturs β LUCKY BLUE GITZ''': All Ork ''models'' get a 6++, and all units can re-roll a single hit, wound, ''and'' damage roll each time it shoots or fights. In addition, all your {{W40kKeyword|Infantry}} units get '''Dis is Ours! Zog Off!''' **'''Dis is Ours! Zog Off!''' is Objective Secured, but for every infantry unit. Kommandos and Stormboys Will take and hold objectives well while back liners like lootas can prevent deapstrikers from stealing yours. **Works better the fewer shots a unit throws out and weapons that have damage rolls. Maximum synergy with Big Meks with either Shokk Attack Guns or Kustom Mega-Blastas. A Mork(or possibly Gork)-send for lone special weapons in a squad, like a unit's Boss Nob's Kombi Rokkit AND to re-roll his Power Klaw punches. *'''Warlord Trait - Opportunist''': Re-roll wound rolls of 1 that target vehicles. In addition, your Warlord can target enemy characters within 18" even if they are not the closest model. ''Like Big Killa Boss but with Sniper.'' **The real [[Ork Snipers]], though most of their character-killing damage actually comes from 8E's precision flamers. Deffkilla Wartrikes have enough dakka to do some damage. A Big Mek on a Warbike can do even more damage, especially if he's using the Gitstoppa Shells Shiny Gubbin (two Dakkaguns + Shokk Attack Gun + Gitstoppa Kombi-Skorcha can kill a Lord Commissar - the biggest possible single-turn kill). **A Warbike Warboss does less damage even with a relic Shoota, and with a S12 Power Klaw, he's got better things to do. While Mega Armoured Big Meks with Tellyport Blastas do less damage, they can get lucky and slay the enemy - no saves against that. *'''Relic - The Fixer Uppas''': The bearer gets the Big Mekaniak ability, if he already has this ability then he repairs 3 wounds instead of d3. **Average wise it's best to put this on a non-Big Mek, as you'll get 4 wounds back each turn as opposed to 3. Do note however that if you only want to repair one vehicle or want reliability then putting it on a Big Mek is better. **Put this on the Deffkilla Wartrike and he gains D3 wounds regeneration. **Put this on a Big Mek, stick him in a Gorka/Morkanaut or a Stompa and you almost have the immortal walker of doom back from 7th ed. ***Given that you have to disembark first in order to repair, that the Stompa already repairs himself and the existence of other much better relics, you probably want to skip this "tactic". *'''Stratagem - Wreckers (2 CP)''': Choose a {{W40kKeyword|Deathskulls}} unit in your army. It can re-roll any Wound rolls that target the enemy {{W40kKeyword|Vehicles}} until the end of the phase. ** Because you really want that Imperial Knight dead. Combine with 'Extra Stikkbombs!' for maximum carnage and do not forget to present ornate tear bucket to your enemy. *'''Psychic Power - Maniacal Seizure (WC 7)''': Enemy unit within 18" gets -1 to hit when resolving any attack, and friendly Deathskulls units attacking the selected enemy unit improve the AP of their attacks by 1. **This one is nuts. Target a scary enemy unit and they get the double whammy of sucking at outputting damage, and being easier to kill in return. '''Special Character''': *[[Mad Dok Grotsnik]]: Only special character in Orks who isn't an HQ. He's a Painboy with T5, a 4+ save and personal 5+ FNP. '''One Scalpel Short of a Medpack''' means he'll be forced to charge the nearest enemy if no allies are around; this almost never comes up. Unlike regular Painboyz, he can't bring a Grot Orderly with him or take a bike. Points-wise he's a little more expensive than a basic Painboy but cheaper than one on a bike. All that extra cost is in personal durability, not improving his aura or melee ability. Worth it if your opponent is bringing a lot of snipers, and you don't want your Boyz having their 6+ FNP picked off quite as easily. ** His model is rather outdated and undersized. The plastic Painboy model is a great base for converting him. </div> </div>
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