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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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==Psychic Powers== The Psychic powers of the Renegades remain thematically the same with some key differences *'''Warp Flux:''' WC 7, 1d3 mortal wounds within 12 inches, or 1d6 versus vehicles - so it's strictly worse than smite against nonvehicles, but strictly better against vehicles, so it does have a use. (Unlike smite this does actually let you decide which unit you target with it though.) *'''Creeping Terror:''' WC 7, One enemy unit within 12 subtracts 1d3 from its leadership during the morale phase. Essentially the Psykana -2Ld power, just [[Phil Kelly|more random]]. *'''Unnatural Vigor:'''WC 10, Every R&H unit within 6 re-rolls failed charge and hit/wound rolls in the fight phase, but each unit suffers 1d3 mortal wounds! The power exempts the caster from both the bonus & the wounds (Well thank the dark gods for that). Good power for your rogue psykers, since they can get this off pretty reliably at the cost of a few wounds. If you take armored squadrons, fitting one squad of Rogue Psykers in a transport with a below-maximum squad is a pretty good option, otherwise you'll want to surround the squad in a horde, preferably inside of a transport as well, unless you have faith in your invuln. NOTE: This will kill your other characters just fine. Keep them well away! When it goes off on a mutant horde, it sure as hell does work though. It actually works quite well for your elites as well, unless you run MSU. the rerolls allow them to deal with T4/5 units in melee, and the re-rolls to hit almost guarantee 90% of your attacks will hit. Ouch. Pop this power if you can get your force in a good position to assault, and make sure you stuff as many units near the caster as possible. It's also worth using the rogue psyker's 3rd dice and a re-roll if you can spare the command point. If you run a non-Khorne assault based army this is a must. **For obvious reasons, keep your characters more than 6" away from any units with this power. Otherwise they'll begin to pop like bubblewrap half way through the game.
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