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==Warlord Traits== Named Characters MUST use their designated Chapter-Specific trait, thus increasing the appeal of taking an unnamed character. <tabs> <tab name="Deathwatch"> #'''Vigilance Incarnate:''' Each Command Phase, pick a Battlefield Role. Deathwatch Core units within 6" re-roll wound rolls of 1 against those units. Useful on a Captain to save you taking a Lieutenant. ''Watch Captain Artemis fixed trait''. #'''Paragon of their Chapter:''' Pick <Chapter> Warlord Trait from Codex Space Marines (you can't pick one from a supplement). Note you have to pick one from the Chapter your Character is modelled from. Successor Chapters must choose the WT of their parent chapter. #*'''{{W40kKeyword|White Scars}} - Deadly Hunter:''' When the Warlord makes a charge move, choose one enemy unit within 1" and roll a d6. It suffers a mortal wound on a 2+. #*'''{{W40kKeyword|Space Wolves}} - Beastslayer:''' +1A and +1 to hit and wound rolls when fighting a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}. Use a S8 weapon to wound most models on a 2+. #*'''{{W40kKeyword|Imperial Fists}} - Architect of War:''' Nearby {{W40kKeyword|Deathwatch Core}} units in cover treat AP-1 attacks as AP0. Lessens the effect of common AP-1 multi damage weapons. ''The only Aura guy''. #**Doesn't stack with Armour of Contempt universal matched play rule. #*'''{{W40kKeyword|Crimson Fists}} - Refuse to Die:''' When at the end of the phase in which this model loses their last wound. On a 4+, they are placed as close as possible to their last position with d3W remaining. #*'''{{W40kKeyword|Black Templars}} - Oathkeeper:''' 6" horizontal and 5" vertical heroic intervention. Not being left out is good, I guess. #*'''{{W40kKeyword|Blood Angels}} - Speed of the Primarch:''' Always fight first. And you're the faction with heavy thunder hammers and invulnerable-ignoring swords. #*'''{{W40kKeyword|Flesh Tearers}} - Merciless Butcher:''' +d3A if there are five or more enemy models within 3" of the Warlord. #*'''{{W40kKeyword|Iron Hands}} - Adept of the Omnissiah:''' Non-Techmarine Warlords heal one Deathwatch Vehicle within 1" by one lost wound. Techmarine Warlords heal d3+1 lost wounds. #*'''{{W40kKeyword|Ultramarines}} - Adept of the codex:''' Refund 1 CP on 5+. You always need more CP. #*'''{{W40kKeyword|Salamander}} - Anvil of Strength:''' +2S. Rarely a bad thing. You always wound T3 on a 2+ and T4 on a 2+ if your weapon is at least +2S (power axes and relic blades). #*'''{{W40kKeyword|Raven Guard}} - Echo of the Ravenspire:''' If your Warlord is 6" or more from an enemy model, then once per game you may remove the model from the board at the end of your Movement Phase and Deep Strike him at the end of your next one. Lets your Warlord keep up with your Spectrus team when they do their own "Guerrilla Tactics" teleport. #*'''{{W40kKeyword|Dark Angels}} - Brilliant Strategist:''' Select one friendly unit within 6" of the Warlord. Until the next Command Phase, that unit counts as being in the Devastator Doctrine if the Tactical Doctrine is active for your army, or in the Tactical Doctrine if the Assault Doctrine is active for your army. #'''Nowhere to Hide:''' Select an enemy unit at the start of each Shooting Phase. That unit cannot claim cover against attacks made by Deathwatch Core units within 6" of the Warlord. #'''Optimised Priority:''' Deathwatch Core units within 6 of a Warlord can shoot and make an action. #'''Castellan of the Black Vault:''' The Warlord can take one of the following in addition to any other relics: Master-Crafted, Artificer Armour, Adamantine Mantle. #'''The Ties That Bind us:''' Deathwatch Core units within 6" of the Warlord re-roll morale checks. In addition, in your Command Phase pick one Deathwatch Core unit within 6" of the Warlord to gain Objective Secured. If that unit already has Ob Sec, each model counts as two for purposes of deciding who controls the objective. </tab> <tab name="Space Marine"> #'''Fear Made Manifest (Aura):''' Enemy units within 6" suffer -1Ld and -1 to Combat Attrition Tests. #*Can be combined with other Ld debuffs to make a leadership bomb, but even on its own losing people on a 5+ Combat Attrition roll already means losing 1/3rd of the unit, or half of it when understrength. #'''The Imperium's Sword:''' What Smash Captains are made of. Warlord gains +1S and +1A when he charges or Heroically Intervenes, and rerolls failed charge rolls. The bonus attack stacks with Shock Assault. #'''Iron Resolve:''' What [[Smashfucker]]s are made of. Warlord gains +1W, and can ignore wounds on a 6. Not dying is nice, and it's better the more wounds your character has. #'''Champion of Humanity:''' Warlord gains +1A if an enemy {{W40Kkeyword|Character}} is within 1", and gains +1 to hit and wound rolls against Characters within 1". #*Remember, you don't have to attack the Character to gain +1A, you just need to be within 1". #''' Storm of Fire (Aura):''' Wound rolls of unmodified 6 made by and {{W40Kkeyword|<Chapter> Core}} unit within 6" gains an additional point of AP. This does not stack with Combat Doctrines. #*Since light weapons with high rates of fire are often cheaper than stronger, single-shot ones, this Warlord Trait can allow a detachment to pull its weight even at low point limits. Furthermore, it's easy for them to synergize with your Warlord because many are Infantry or Transports that can accompany him. While mechanized and Biker lists are shooty, Bolter Discipline means bolt-using units from this list are no longed forced to move into rapid fire range. #''' Rites of War (Aura): '''Friendly {{W40kKeyword|<CHAPTER> Core}} and {{W40kKeyword|<CHAPTER> Character}} units within 6" gain Objective Secured. </tab> <tab name="Vanguard"> Available only to {{W40kKeyword|Phobos characters}}, aka the tacticool Captain, Lieutenant, and Librarian found in the Shadowspear box. Chaplains can suck it because yelling catechisms isn't stealthy and Tech Marines haven't yet learned whatever trick the Helix Adepts are using to fix broken things quietly, so they can suck it, too. #'''Shoot and Fade:''' After one {{W40kKeyword|<chapter> phobos}} unit within 6" of the warlord shoots, They can move or advance but can't charge. #*Imperial stealthy Jump-Shoot-Jump baby! Break LoS and avoid retaliation. That way your Infiltrator/Incursor squads can keep up with your Eliminators, the first dashing in and out of LoS while the later shoot without visual contact with complete impunity. #'''Lord of Deceit:''' After both sides deploy, you can remove and redeploy up to 3 {{W40kKeyword|<Chapter> Phobos}} units present on the battlefield or put them into reserve for no CP. #*Results depend on the mental games you can play on your enemy - it's not going to be a surprise to your opponent, but being able to make corrections after your enemy's cemented his choice instead of being part of the simultaneous deployment process can be an amazing benefit, and one that Eldar pay 2CP for. #*Bear in mind, this trait now goes off after <i>deployment</i>, which means you haven't yet rolled off for first turn. #'''Master of the Vanguard (Aura):''' Friendly {{W40kKeyword|<chapter> phobos}} units within 6" of the Warlord gain +1" to their move, advance, fall back, and charge distances. Useful to Reivers or charging out of Deep Strike, pairs well with the Chapter Tactic Hungry for Battle as well as several characters. #'''Stealth Adept:''' Can't be targeted by ranged attacks unless he is the closest target. Protects from snipers or if you find yourself with just one of two guys from your accompanying squad left. Often get more mileage on your Phobos Librarian trying to get off their close range power. #'''Target Priority:''' Select a friendly {{W40kKeyword|<chapter> phobos}} unit within 6" in the Command phase. Until the start of your next Command phase, that unit gets +1 to hit. And he doesn't have to give up his shooting either. Now all those pointy finger models have found their worth! #*Less helpful for Eliminators now they have BS2+, but could be used to negate cover penalties. Doesn't affect Infiltrators' automatic wounds as they only happen on an ''unmodified'' 6. #'''Marksman Honours:''' +1D to ''all'' of the Warlord's guns, but not grenades or relics. Completely wasted on a Librarian or Lieutenant, but bumps the Phobos Captain's Instigator Bolt Carbine to an eye-watering D4. </tab> </tabs>
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